I wont do it now, because I'm a pupil, too, tomorrow is scool, and in my tiezone it's real late alread. I'll try to do it tomorrow, or at weekend, friday probably.
No problem HAL9001, BTW noticed that the thread was renamed.:facepalm:
I wont do it now, because I'm a pupil, too, tomorrow is scool, and in my tiezone it's real late alread. I'll try to do it tomorrow, or at weekend, friday probably.
Cockpit mesh??
I'd like to get in on this.
I don't think if UCGO can handle leg animation - you may end up like this
http://www.lorusik.webpark.pl/mech.avi
I'm sure we could do far better than that
We would need to find the CG
You can now do skeleton animations and similar voodoo, it is just a lot of effort.
wait, what? You mean, without having to code an animation plugin and a 3dsMax keyframe exporter first?
I could give it a short try this evening, wanted to use tomorrow for some more geeky programming.
Do you also have some parameters about its capabilities, weaponry, or a cockpit mesh?
Whaaaaaaat??:blink: Parameters. All i did was make the mesh.
I stay to what I've sayed: give me an animated mesh and a list of wich animation is which and I'll do the config.