Multiplayer Finally being created

Bonanza123d

Time Lord from Gallifrey
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I am finally creating a MP System that will work with orbiter. I have a huge plan.

Features:
Teamspeak 3 Integration. (May or May not happen)
Docking vessels
Working Mission Control Client
UMMU Capable.
Your cargo and other equipment that your sim has will be displayed. The space stations will be handled by the server.

EDIT: this is just a small list. i do not have any details.
 
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I have also huge plans. In DIN A0. :facepalm:
 
Just out of curiosity - how far into development is this huge plan? Do you have anything in a BETA stage yet? Anything to show people? or is just on paper right now?
 
to be fair, theres a logistical bug in any multiplayer orbiter anyway:

going to the ISS takes about 10 hours for a beginner and a round trip to the mon takes 6.5 days for me using transx.

you need a way to overcome the huge time spans, i wouldnt enjoy spending most of my time in multiplayer orbiter doing nothing as i cruise about.

it would be a great technical achievement, but not so good for gamers who play the multiplayer.

good luck anyway, sorry to rain on your parade a little
-=Grover=-
 
to be fair, theres a logistical bug in any multiplayer orbiter anyway:

going to the ISS takes about 10 hours for a beginner and a round trip to the mon takes 6.5 days for me using transx.

you need a way to overcome the huge time spans, i wouldnt enjoy spending most of my time in multiplayer orbiter doing nothing as i cruise about.

it would be a great technical achievement, but not so good for gamers who play the multiplayer.

good luck anyway, sorry to rain on your parade a little
-=Grover=-
I do hope he succeeds though...And so be it if I have to leave my computer on for 6.5 day moon mission, I have no problem with that. Beyond that though yeah I see what you mean. The time accel issue has always been a problem though otherwise we would of had MP along time ago. But hey I wish him luck. BTW I just thought of something Why cant we have a "Save State" in MP that allows for resuming where you left off after shutting down the proggy? Im talking ie lan client/server save server state...just thinking outloud dont mind me :)
 
[ame="http://orbithangar.com/searchid.php?ID=4331"]This is already available for normal, single player flights. I think it could work in MP.[/ame]

By the way,

I am finally creating a MP System that will work with orbiter. I have a huge plan.

are you actually creating it or do you just have plans? And how do you solve the time acceleration problem?
 
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How about for the time acceleration problem we just make it affect one person? I mean will two ships really get close together in space without both parties knowing?
 
I do hope he succeeds though...And so be it if I have to leave my computer on for 6.5 day moon mission, I have no problem with that. Beyond that though yeah I see what you mean. The time accel issue has always been a problem though otherwise we would of had MP along time ago. But hey I wish him luck. BTW I just thought of something Why cant we have a "Save State" in MP that allows for resuming where you left off after shutting down the proggy? Im talking ie lan client/server save server state...just thinking outloud dont mind me :)

wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues. :rolleyes: i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.
 
wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues. :rolleyes: i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.
So wait, how will this system handle position tracking for the ISS if several people are all trying to travel to it, using different intercept plans, at the same time? You can't freeze the ISS in space.
 
wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues. :rolleyes: i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.
Can we have a mission control mode in the MP?
(please say yes! please say yes! please please please)


:shrug: I guess I should of read the original post a 3rd time he lists a mission control to be included
 
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wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues. :rolleyes: i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.

Time is very important. If I want to go to the ISS and use time acceleration how does the sim know where the ISS is? What if I want to meet up with another player at the ISS? What about if at the time I'm docking to the ISS someone else is en route to Mars?

I'd really like to see your project concept plans. Shame it's not progressed as far as any code. I'm, assuming that this means a working concept is sometime away - Do you have any timelines?
 
i can explain it further:

if someone takes off from earth, lets assume they take two ISS orbit periods (sim time) to reach the station. if someone else flies from the moon, it may take them an odd number of iss orbit periods to reach (Eg 100.5) in which case THEIR ISS will be somewhere else to the first orbinaut's.

if they both use time acceleration and reach their ISS at the same time, they will be nowhere near each other, unless by some miraculous coincidence.

so time acceleration is out, time slewing is another matter, if you could project a vessels path you could allow them to "teleport" along this path. this would allow people to get to the moon and back in less than 6 days playing time
 
Rather than rehash all the issues with time warp, 'bubbles' and other things it's worth reviewing this thread and this one.
 
If I may add one last thing. This is a quote from face 8/29/10 found here: http://www.orbiter-forum.com/showthread.php?t=17768&page=3
*sigh*



[RANT]

Multiplayer for Orbiter is possible. But only if folks stop talking about playing together and start working together towards a common goal of a multiplayer framework.



As long as half of the people are day-dreaming about it and the other half of the people is bashing them because of it, nothing will happen.



Personally, I'm tired of constantly pointing this out. I'm working on a multiplayer framework since 2004, and I will continue to do so.



But I am the lone rider here, it seems. So as long as no one is actually helping me coding that thing (or even doing a better one), you'll have to live with my slow pace.

[/RANT]



*sigh*


Bonanza123d are you the guy that can help the lone rider and accomplish the mission?
 
wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today.
So you had this great idea for multiplayer, so you decided to announce it on the forum before you had anything to show for it? Not even a full plan, just the barest idea of a plan?

Announcing a project before you have anything to show for it is a bad idea.

For those who have had issues with the time acceleration issues. :rolleyes: i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.
Except as already pointed out, if people use differing time accelerations, fairly important objects like the Earth will be in different places for each person.
 
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