General Question New to making addons for orbiter

Sar

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Hi.

So far I've accomplished the following without poking you guys!
-Made a mesh via gmax and max2mesh.
-Textured the mesh.
-Set up a compiler and managed to compile the shuttlePB example code.
-Wrote a .cfg file to combine the dll and mesh.

Also I've poked the source of my vessel to give me a rather realistic thrust and fuel and such nice things.

There are a few things I haven't figured out though.

1st. What do I need to do to the shuttleBP source in order to make it a vertical takeoff ship like a launcher is? or do I just rotate the mesh and make the main thrust go downwards instead of forward? Allthough I think that'd make the viewport still point forward rather than upwards?

2nd. How do I figure out what kind of atmospheric drag my vessel should make? this shouldn't be too hard it's practically a pointy stick (google a model rocket, that's what I'm working on.)

3rd. I can't get meshwizard to work, haven't tried it in few days, but it gives me error each time I try to open something with it. (type 13 mismatch or something like that)

I think that's kinda sorta all for now. Thanks in advance.
 
3rd. I can't get meshwizard to work, haven't tried it in few days, but it gives me error each time I try to open something with it. (type 13 mismatch or something like that)

MeshWizard has been written in Visual Basic and I suspect you are missing the VB Runtime.

Install that and MeshWizard should work.
 
Hi.

So far I've accomplished the following without poking you guys!
-Made a mesh via gmax and max2mesh.
-Textured the mesh.
-Set up a compiler and managed to compile the shuttlePB example code.
-Wrote a .cfg file to combine the dll and mesh.

Also I've poked the source of my vessel to give me a rather realistic thrust and fuel and such nice things.

There are a few things I haven't figured out though.

1st. What do I need to do to the shuttleBP source in order to make it a vertical takeoff ship like a launcher is? or do I just rotate the mesh and make the main thrust go downwards instead of forward? Allthough I think that'd make the viewport still point forward rather than upwards?

2nd. How do I figure out what kind of atmospheric drag my vessel should make? this shouldn't be too hard it's practically a pointy stick (google a model rocket, that's what I'm working on.)

3rd. I can't get meshwizard to work, haven't tried it in few days, but it gives me error each time I try to open something with it. (type 13 mismatch or something like that)

I think that's kinda sorta all for now. Thanks in advance.
I non-noob noob!
:welcome:

Atmospheric Drag: You could search up the real drag coefficients...or just make up some numbers and test by trial-and-error
 
make sure you switch you language settings in windows to "English/USA" when you use it. It is not properly coded, it uses localized functions for reading the mesh files, where it should be using language independent ones.
 
make sure you switch you language settings in windows to "English/USA" when you use it. It is not properly coded, it uses localized functions for reading the mesh files, where it should be using language independent ones.
You mean the dot/comma decimal differences? If so, then only the decimal symbol in regional and language settings needs to be changed to dot.
 
Yes, I found out the dot/comma thing and worked it out, going to install the VBruntime now. Hopefully it'll sort it out.

No definite answer on the first one? anyone?
 
Just change the touchdown points. You define three points (think nose landing gear, left main landing gear, right main landing gear), which define a triangle, on which your spacecraft sits. Moving and rotating this triangle by moving and rotating these points changes how your spacecraft sits on the ground.

But remember: Changing the positions of these points with more than local surface gravity acceleration can result in the spacecraft jumping.
 
You may need to setup your own Launch Configuration like in Atlantis sample, because if you modify SetTouchdownPoints only in the place where you inherited it from the code of ShuttlePB, the landed vessel will also have nose-up configuration.
 
Mesh wizard still refuses to work with me :/

Is there any other way to figure out the points? Been trying several msh viewers and none works. It's kinda annoying.


Never mind that one. Once an idiot always an idiot... I kinda forgot the comma dot mess up.
 
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