General Question Object Placer for Orbiter ?

-Apollo-

New member
Joined
Jan 15, 2011
Messages
55
Reaction score
0
Points
0
Location
Sarajevo
Is there a fine object placer for orbiter ?
because i want to put some trees and 3d buildings on KSC :cheers:
 
If you want to add trees to the surface base the best thing to do is to get a tree mesh (maybe borrow one from another addon) then place them via this -> [ame="http://www.orbithangar.com/searchid.php?ID=2796"]Surface base wizard 1.3b[/ame]
 
Okey, thanks a milion :bighug: ,please, do you know or a addon that is using trees, because i don't have any other earth base except KSC :shrug:
 
If I remember correctly, the Overton Island base has trees.


[ame="http://www.orbithangar.com/searchid.php?ID=4246"]Overton Island[/ame]





:hailprobe:
 
Do you want palm tree or generic moderate climate tree? Or maybe pine or something like that.

here you have some palm trees my jarvis island for example
forest.jpg
 
D'oh! Sorry Loru! And I've been following your development of Jarvis too. :blush:

It's coming along quite nicely. I like that control tower.:)





:hailprobe:
 
I was thinking about the photo above....to get that kind of thick forest maybe you can try a single mesh with the appropriate texture instead of hundreds of trees placed individually. Its not like the trunks of the trees are visible anyway and it would keep the framerate reasonable.
 
Ahh, frame rate is not a problem, i have a pretty good hardware, on hi Res KSC i have about 300 fps on a AMSO saturn V, so i was thinking to add trees on a default KSC, in case of FPS dropdown...
 
Thanks Aeadar - lower part of the control tower will be remodelled but top part stays. And there is nothing to be sorry about - Jarvis hasn't been released yet so not "advertising" it seems quite normal

Apollo: as dumbo2007 pointed it would be even easier to make one single mesh than manually place hundreds of trees individually. Remember that if you have one tree in one mesh file, base entry for it looks like this:

Code:
MESH
	FILE j-tree
	OWNMATERIAL
        SCALE 1 1 1
	POS 10 0 10
        ROT 14
	SHADOW
END

Multiply this by hundreds of trees and you have terrible mess in your base config file.
 
Last edited:
There is an interesting tool that i begin to use sometimes. It is in beta developement but it works well.

http://orbiter.dansteph.com/forum/read.php?f=5&i=21246&t=21060&page=-1#reply_21246

cslevine Date 16-10-2010 02:24

CityDesigner_1.04a.exe

In two words: you go in Orbiter, with the vessel of your choice ( i use for my part à mini spacecraft ball ) to the position (s) where you want to create an/some object (s). You open the CitdesignerMfd, follow the instructions given by the readme, ( there is a button, the last one in the list i think, for the one the readme says that you have to press it one time, and by the fact you have to press it two times if i remember ), you leave Orbiter, close the launchpad, and you will find, in a dedicated folder, a text file in wich one the position of the object (s ) created, in terms of distance related to the location of the base, is writed. There is many others things that you can do with it but this is the basis.

I have, when i go back to Orbiter, to reinitiate the Mfd through the main menu for Mfds. If i press directly a button in CityDesigner at the start, i have a CTD. But i think that there is something that i've not still learn about it's use.
 
Do you want to add trees to a base, or trees to a scenario?
 
I might embark on a base building spree for OMP some day :) but only using generic objects and those from OMP recommended addons so I don't inflate the addons required list.
 
There is a mod I got from AVSIM, the A.R.T. launched on a Falcon 1. The atoll used as the lauch site has multitudes of palm trees, but they are all one mesh I think... Looks great, AND it works on Orbiter '10.
Give me a few minutes and I'll post a screenshot for you...

Told you I'd be back... I'm not sure if this is close to what you are wanting, but the config file is pretty clean, and there is no loss of frame-rate during the launch.

 
Last edited:
Back
Top