OFMM General Discussions Archive

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Well at least the constellations NASA picks are easy to pronounce ;)
Should get a list of candidate constellations going,

Personally I vote for OFMM or OFMTM, but if it's a constellation name you want, why not ARIES? We ARE going to Mars after all :)
 
Aries...Ares...I'm not sure which one's correct. At any rate, it makes more sense than Sagittarius, which just came off the top of my head.
Although...by this reasoning wouldn't Apollo be a mission to Mercury?

I was thinking we'd have OFMM in bold near the bottom of the patch, with Ar(i)es curved over the top, and the monikers of whoever flies the mission curved around the sides and bottom. Perhaps as a symbol we could have the Stack and the Arrow crossed with Mars in the background?
 
@Bj (long post isn't worth regurgitating)

Sounds like a plan! I may or may not be able to do some texture work for you. Last time I did texturing was for Il-2 way back when it was new. Modules/cargoes don't sound too hard, though. I'll look into it tomorrow when I have the brainpower.

This mission's really starting to shape up! :cheers:

:rofl:

Really I suppose I can't do well enough with meshes to be considerably worth showing to other humans, but I can design it at least by drawing it on paper. (At least try to give the actual dimensions down, so that it will fit in HLV and have somewhat realistic dimensions and mass.

Personally I vote for OFMM or OFMTM, but if it's a constellation name you want, why not ARIES? We ARE going to Mars after all :)

Orbiter Forum Mars Mission
Orbiter Forum ____ ____ ____?

Aries is taken :thumbup: Edit: well still debatable I guess

List_of_constellations; though not limited to these in particular :cheers:
Take your pick :lol:
 
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Orbiter forum _ _ _ ? Is Orbiter Forum Mission to Mars:) (look at thread title :))
 
How about we call it, "Pablo is Awesome" Eh? And we can name our airlock after Urwumpe. :lol:

On a serious note: I like Cygnus as a name. Also, I can probably lend a hand making a mesh or two. Preferably if I can get some designs for whatever mesh (I don't wish to design them myself. :))
 
'Mission To Mars,' I believe.

Since the Ares vehicles will likely come into play during assembly, Aries might be scratchable.

Pegasus may be a good idea, and would make a nice graphic for the mission patch.
 
I think it would be more efficient if the heat shield/capsule thing would have its own small eject-able engine. It might be less efficient to try to set the main-ship on its way to reentry just to line up the payload, and burn back up to orbit. This way, it would push itself into its own trajectory. Plus, this would make the landing precision much better. Preferably, landing of the cargo would be within 1km of the base/target, so that we don't have to worry about really long drives to and from landing site. (otherwise drivers of cargo packing trucks wont have long drives. :thumbup:

Also on that note, would it be nice to carry more than 2x cargo at once? Can we get a UCGO style electric semi going?

Yeah, thought about that later, would need a liquid fuelled engine to allow better control of the deorbit and some simple RCS for a bit of guidance on the way down. Maybe a paraglider type parachute to give a controllable glide stage as well (Would a parachute work on Mars or would it need to be a ballute?).

I will have a think about coding for it at work today unless someone else wants to make it?

Something like the Ucgo flatbed reskinned would do the job, I agree that 2 cargos at a time could take a while.

I'll have a look at modifying the GDI miner once I've finished the ore mill. The code bit will be nice and quick. Although I should probably make a new mesh too to stop the fuel miner getting mixed up with the rock one.
 
Personally, I like the name Pegasus best.

Also, I might be able to do some (very) simple meshes for the OFMM. I could also modify my Ares V addon to take whatever cargo we need into LEO as a first step towards Mars.
 
Nergal is good, and is it the Sumarians that we have to thank for algebra? Can't remember... Might be Mesopotamians
 
Hey guys, looking good. Just remember that you don't want to kill your project before it has started - keep the initial project goals simple and easy to achieve. Once you build up something with a bit of momentum, then start with the more ambitious tasks of making your own modules and whatnot. I worry that if it takes too long to get off the ground in Orbiter, the project will never get off the ground at all....

Good luck!
 
This looks like a very fun and ambitious project. Nice to see my Nerva2 is getting some use.

Artlav: Can I include the .dll you made for Nerva2 with the actual download? Of course all credit for it will be given to you.

As for the stack that is being considered right now I think the general layout of my stack for [nomedia="http://www.orbithangar.com/searchid.php?ID=4087"]The Inter-Planetary Stack[/nomedia] is proving to be a logical solution. I configured the stack with the lander in front to provide a heatshield for aerobraking. The command module has telescoping sections that rotate to provide artifical gravity during transit and also has a "storm shelter" in the forward sphere which is filled with water and a concentric sphere within to protect against any harmfull solar activity during transit. I would suggest using the command module but I really did a horrible job with the mesh so I understand, plus it's sc3 based. But those features are worth consideration for a manned mars trip as they are essential for simulating a realistic survivable trip to mars. You need added radiation protection and you need some type of artificial gravity else the explorers would be exploring Mars in wheel chairs.

:cheers:
 

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Arrowstar has a point...Why just do the reskinning for the XR/DGs and then start construction right away? As we build we can plan the actual flight. Also, just browsing through Orbithangar I've found that we already have enough stuff for a pretty interesting Mars mission.

As for texturing, Orbiter uses DDS format for its vessels, right? I'm sure there's a GIMP plugin for that, if it can't do it already. I'll see

The Darian calendar sounds good. Nergal...not so much.

Now to bring up a little idea...
I've been looking around this site for a while now, and I keep finding these old threads about a multiplayer aspect of Orbiter. If anyone remembers how to do this, is it possible to set up a dedicated realtime server? This is probably way too ambitious looking at what's being said now, and perhaps also impractical for a lot of people here.
 
@ anemazoso
I don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?
 
@ anemazoso
I don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?
Something like the Leonov's shield from 2010?
 
Can I include the .dll you made for Nerva2 with the actual download? Of course all credit for it will be given to you.
Sure, as you wish. Note that i didn't include the (rather unrealistic imo) particle streams from RCS and attachment points.
 
@Wolfer
That makes more sense. So does that double as a heat shield for the stack and a cargo lander? It could be interesting.

---------- Post added at 06:24 PM ---------- Previous post was at 05:20 PM ----------

Short video of the stack spinning...gives a somewhat better view (or it would if I had any sense when positioning the camera.)

[nomedia="http://www.youtube.com/watch?v=b5QZDF8EdFg"]YouTube- Gravity by rotation[/nomedia]

I have two questions about this:
1. How does one determine the centre of mass in a cluster of objects?
2. How does one determine the required rotational energy for Earth-normal (or almost normal) gravity near the ends of the craft?
 
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