It doesn't matter for Orbiter, unless you use VSYNC.
More important for gaming is also the pixel refresh timing, which is around 1 ms today for most displays. You can't really tell a difference between 50 Hz and 100 Hz, let alone much more. But you can see if a pixel reacts slowly.
And it's 60 Hz, not 60 MHz, unless you want your screen to update at 60 million times per second
V-Sync will try to lock the framerate of the computer to the framerate of the screen - so if the computer is capable of producing 80 frames per second and the screen is only capable of displaying 60 per second, the V-Sync will try to slow the computer down.
However, it won't be able to speed it up. If the computer is only capable of producing 40 frames per second, V-Sync won't be able to force an update at 60.
As far as terrain in Orbiter goes it has no effect AT ALL. Same with every other game. The issue is in locking the screen and computer at the same FPS.
Some games cap their frame rate to 30 or 60. This is usually because they're A)Console ports, B)Fighting games (or any other frame sensitive game) or C)Cheating their physics by using a fixed time step.
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