That's quick development!
Well, I'm done with the (basic) CMG orientation mode, there's a RCS/CMG switch key. The main point of the CMG is to allow you to "lock" an orientation without spending RCS fuel. Its very weak and doing a manoeuver with it takes ages if not eons. After all that class of heavy GEO satellites are built to stay operational for 15 years or so.
Ideally, the system should switch to a "Thorton ISSR-like CMG simulation (TM)" to keep the satellite pointed to the center of the Earth regardless of the time acceleration or focus but well, that's not-so-easy and will be for later.
The particle effects for RCS are done too.
I'll try to release a v0.8 "X-Mas beta" before the 25th. For that I have to :
- Fix an annoying scaling problem (I made the satellite too big to fit inside a 5m wide fairing, and this is quite exactly the kind of payload fit for an Atlas 500-series or comparable launchers). I have to multiply all my values by 2/3, basically, which will be a bit tedious.
- Implement, if not "solar arrays Sun-tracking", a "Earth night-cone check" and a basic electrical management system (for the CMG and player control if anything else !). Already did that a couple of times, so I'm rather confident there.
Should be doable :yes:
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