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Shhhh! No! take down your post! my secrets must not be given away! Kidding
Answer: Yes I think it would be possible, and I've been toying with that idea before. Especially since I was able to crank it up to a 20Hz data rate with the subscription method, you're probably close to being able to do what you describe.
I think the best bet would be to somehow support UDP broadcast in Orb:Connect, so you can have any number of clients on the same network with no additional network or server load. Given a good enough network (standard Ethernet should be fine) and host, you may even be able to broadcast the simulation state once a frame or every other frame, which would be plenty fast enough for an outside view.
If you can make it work, I'd love to see multiple computers pushing custom views to whatever viewport windows you'd want to install. For instance the aft crew station windows looking into the cargobay could be done this way with 2 monitors. Also the 2 viewports in the ceiling of the flight deck. You would definitely bump the immersion factor up a lot with things like that. My interest would be that these slave computers would do nothing but be window renderers.
On another note, I found my old "The Space Shuttle Operator's Manual" softback manual by Ballantine Books. The panel layouts are obsolete, but there is a wealth of information in the book as far as fuselage layout. I'd suggest anyone who is doing a shuttle simpit to pick up the book used. It was published in 1982, but it's a great book. I'll probably use it to rough out the initial CAD dimentions then work off of newer reference material for the updated glass cockpit flight deck. The Orbiter wiki info on shuttle simpit will be helpful here too.
