emarkay
New member
I see the fantastic orbital physics and physical realizations in "outer space" , but have also see n a few "inner space" vehicles - a 5 year old B-52/X-15 add on and a much newer X-35 VTOL plane. Apparently there's no "aero" vessel designed specifically for Orbiter 2010, but the burning question is:
What are the capabilities of flight models in Orbiter with atmospheric (aerodynamic) parameters?
X-Plane boasts that it has the most accurate aero modeling parameters, but has poor graphic model capabilities (the planes basically look like cartoons), and it emphasizes cockpit views(as a "true flight simulator") but does not allow for much variety in more "fun" modes like "chase plane view" and the like. However, it is multi OS capable, including Linux, which is a major positive factor.
Microsoft's Flight Simulator 9 and 10 ("X" or AKA 2004) are both the established standard in operation and support by third parties. It is possible to go near orbital with poorly modeled aircraft (an XB-70 comes to mind), or near-perfect models like a few X-15s, but has no "outerspace" capabilities.
FlightGear is another multi OS flight aero-only simulator, and it has many of the best and worst of the above. It is one I am evaluating more in detail, but has many "quirks" to get accustomed to.
YS Flight, another multiplatform sim, which is even more limited, but will work in near DOS environments, so it's usable "everywhere".
Orbiter's graphics capabilities exceed a number of these "Flight Simulator" programs, and it appears that it is possible to make a realistic "air-breathing" flight model.
What can it not model?
What prevents it from matching MS in realism and preformacen (air drag, wing flex, CG effects, etc.)?
I propose that someone who is familiar with Orbiter, MSFS and X-Plane design a "cross-cross-platform" air breather test model that can be built and used in as many of the flight simulators listed above, and can then be used to find limitations and "Gee, I wish I could do that in..." features.
Of course, this would be focused on documenting the limitations of Orbiter, and to add legit requests for enhancements and features here.
While I am not anywhere near an expert in creating aircraft/vessel/models, I do know a lot about the parameters and compromises needed to make a realistic performing vehicle. I also have all the above sims in Linux and WIN XPSP3 available to test.
This could be both fun and valuable as I see it. What do you all think?
Thank you,
MRK
What are the capabilities of flight models in Orbiter with atmospheric (aerodynamic) parameters?
X-Plane boasts that it has the most accurate aero modeling parameters, but has poor graphic model capabilities (the planes basically look like cartoons), and it emphasizes cockpit views(as a "true flight simulator") but does not allow for much variety in more "fun" modes like "chase plane view" and the like. However, it is multi OS capable, including Linux, which is a major positive factor.
Microsoft's Flight Simulator 9 and 10 ("X" or AKA 2004) are both the established standard in operation and support by third parties. It is possible to go near orbital with poorly modeled aircraft (an XB-70 comes to mind), or near-perfect models like a few X-15s, but has no "outerspace" capabilities.
FlightGear is another multi OS flight aero-only simulator, and it has many of the best and worst of the above. It is one I am evaluating more in detail, but has many "quirks" to get accustomed to.
YS Flight, another multiplatform sim, which is even more limited, but will work in near DOS environments, so it's usable "everywhere".
Orbiter's graphics capabilities exceed a number of these "Flight Simulator" programs, and it appears that it is possible to make a realistic "air-breathing" flight model.
What can it not model?
What prevents it from matching MS in realism and preformacen (air drag, wing flex, CG effects, etc.)?
I propose that someone who is familiar with Orbiter, MSFS and X-Plane design a "cross-cross-platform" air breather test model that can be built and used in as many of the flight simulators listed above, and can then be used to find limitations and "Gee, I wish I could do that in..." features.
Of course, this would be focused on documenting the limitations of Orbiter, and to add legit requests for enhancements and features here.
While I am not anywhere near an expert in creating aircraft/vessel/models, I do know a lot about the parameters and compromises needed to make a realistic performing vehicle. I also have all the above sims in Linux and WIN XPSP3 available to test.
This could be both fun and valuable as I see it. What do you all think?
Thank you,
MRK