Project Organizing addon/looking for coders

qwesr

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Ok so im planning on organizing a few people to make a new unique addon. Im going to need someone for the model, textures, basic animations, coders, ect.

READ IF INTERESTED:

The addon itself is going to be a reusable moon-range vertical takeoff cargo spacecraft which can land on the moon.

For more info pm me your or skype me. Skype Username- qwesr12
Thanks for helping :tiphat:

Details:
Like i said the addon is a VTOL moon sapcecraft. It transports various types of UCGO cargo such as oxygen water and other things to various moon bases. It is rougley the length of a space shuttle and about 40 feet wider. It has a crew of 3 pilots and can carry 2 other passengers such as docters, astronauts, ect. It uses hover thrusters for moon landings but they are not powerful enough for earth-takeoff. It also has a set Delta Glider like-like thrusters on the back and a set of RCS thrusters throughout the spacecraft. Its fuel quantity is enough to takeoff get in LEO and then transfer to the moon, get into orbit around the moon land on the moon, takeoff from the moon, transfer back to earth and land. I has one docking port located in the front.
The name of the addon is STV1, which stands for Space Truck Version 1
I think i covered evreything for anymore info just ask.
 
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Pardon my inquisitive nature, but what are you going to do in the project?
 
Sorry if you misunderstood, im not great with english:facepalm:, when i said project i meant the addon.
 
I think he was asking what is your role in the project, like, a guy is the coder, another one is a modeler, what are you? I hope I didn't misunderstand
 
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Modeling, texturing AND coding? So, in other words, you're looking for someone who will do your work for you?

Do you have anything to show the potential devs what you're even working on? Anything more then "a VTOL moon launcher"? Do you have an outline of what needs to be done and who needs to do what? Do you have anything that would draw project members to you, other then a vague description?


I joined OBSP as a programmer, promissed to work on the AI, but only after ETF showed that he has what it takes to complete a large project - OBSP was in the beta stage.
 
Modeling, texturing AND coding? So, in other words, you're looking for someone who will do your work for you?

Do you have anything to show the potential devs what you're even working on? Anything more then "a VTOL moon launcher"? Do you have an outline of what needs to be done and who needs to do what? Do you have anything that would draw project members to you, other then a vague description?


I joined OBSP as a programmer, promissed to work on the AI, but only after ETF showed that he has what it takes to complete a large project - OBSP was in the beta stage.



OK firstly i only know simple modelling and texturing, i have never coded. And my role is to organize and everyone including me will get the same amount credit for the addon. As for the outline, yes i have more details, but i didnt want to make the thread a page long. Ill put the details in a minute.
 
OK firstly i only know simple modelling and texturing, i have never coded. And my role is to organize

That is certainly a necessesary role in a larger project, but if it consists of only two workers, I think it won't need a third one who focuses solely on the organisation, since two people usually get along pretty well. Plus, it might be difficult for you to organize people if you don't understand the essentials of their craft. You'll have to take up a more productive role in such a small project, I'm afraid. At the very least, you should have complete design specs ready. About this big carrying for three people simply won't do, that would be rather sloppy organisation, now, would it?

If you want this to get going seriously, you should at the very least have exat figures for mass, technical specs for the engine you're going to use, etc.
 
As long as concept & management work is crucial to some projects I don't see it in this case. The thing you've described can be done withing existing add-ons like spacecraft3, UCD, etc.

As for concept manager:
Have you prepared NUMBERS like thrust values, PMI, fuel capacity, engine ISP etc etc etc.? I don't want to scare you off but these are basics for any flying spacecraft.

My advice:
1.) Start with something simple. Model a simple rocket, surface base element, make a skin for something or just play with spacecraft3.dll to familiarize with orbiter values.
2.) Move from simple projects to more complicated.
3.) Do a research and math for your concept.

Addon making is really fun and rewarding (in spiritual way ;) ) when done properly.
Good luck.
 
Look, no orbiter project needs one who does tell others what they should be doing.

First of all, you have sure as hell no clue then, how the work should be done. Which is bad. You need to know about the dirty work, to tell somebody else what is task is. Otherwise, you are just disturbing.

Second, you are in a much better position if you dedicate most of the time and effort into the project yourself. I have the very simple view: Who contributes effort, has more power, than somebody who is just watching.

Third: Orbiter is a hobby. You can't command people around, you need to learn how to make suggestions and convince others that your concepts are the best. Real life is always more important than Orbiter. And people can decide how their free time should be spend.
 
my suggestion, as always... if you got yourself an idea you're excited about - use that to drive yourself in a little personal quest in learning the tools needed to make that idea come true! :thumbup:

why would anyone prefer to tell others what to do instead of taking an opportunity to actually learn something is beyond me... do you not have enough faith yourself being able to learn the needed skills to pull it off?

do what i did, back in '03 when i was bored and wanted a nice 737 to fly in FS2004 - research what you're thinking of doing, refine that idea, and get your hands down into work! it's fun - believe me - it really is!

much more fun than trying to "manage" others into somehow understanding your concepts and -hopefully- doing what you had in mind....


and whadda ya know... if you get good at it, you can even end up like me and make a carreer out of it :rofl:


from my experience, trying to deal with others doing parts of my work is the reason why i like doing stuff by myself as much as possible :rolleyes:
 
from my experience, trying to deal with others doing parts of my work is the reason why i like doing stuff by myself as much as possible :rolleyes:

I can fully understand that... but I am a really bad 3D artist. :lol:

But what he could do, without any talent as artist or coder: Write a proper concept. While I am planning to code the Shadow Destroyer soon, most of the work so far was plain blueprint engineering: I could, with more time for it, write a pretty huge book only about this one...alone the temporary calculations for the current state fill 4 pages, the key words for remembering details are 8 pages in my idea notebook next to my bed.
 
Ok thanks for the help guys im gona take your advise and spend the rest of the year trying to learn a little C++, improve my modelling and take it one step at a time, thanks guys.
 
A novel introduction to coding


A great way to teach a kid about programming.:lol:

Did you see their implementation of AMSO?
P.S. The Girl on a wire reminds me of a Van Halen video...:RnR1:
 
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