General Question Orulex and textures

Qapla

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Im very much a noob with editing Orbiter, I always use Orulex and moving slowly onto OGLA and was wondering if its possible to make these programs use more detailed textures, so instead of using 1 huge planet texture it also uses higher res detailed textures for when you are closer to the surface?

I just find the transition from Orulex textures to the usual high res base textures a real eye sore and very unrealistic.

The other thing is these height maps dont include shadows which I think is vital for any flight sim, can that be changed so you get shadows?
Thanks
 
Use "colormap" option in Config\terrain\earth.cfg and give it the name of the bmp file and lat/long coordinates of the corners.
 
Use "colormap" option in Config\terrain\earth.cfg and give it the name of the bmp file and lat/long coordinates of the corners.

Thanks for the tip, I should have mentioned its actually the moon I want to texture but ive studied that earth.cfg for weeks now as it has more info.

Do I need to do this with world studio? because I cant find any tutorials anywhere for it and get the impression people have abandoned it now.

I wanted to take one of those small semi transparent detailed base textures you get in many base addons and apply it to the whole moon, I saw Artlav do this in an image he uploaded but only to a few mountains and it looks great, im surprised nobody has done this to the whole moon yet considering how stunning it would look. Also he even managed to get Orulex to show shadows.

I guess for now I will just play with your suggestion manually and see where it gets me.

Thanks again.
 
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No need for worldstudio you can edit the file manually.

See my old threads:

http://orbiter-forum.com/showthread.php?t=29475
http://orbiter-forum.com/showthread.php?t=27743

Thanks a million bro, ive not seen those threads yet and ive done a lot of searching.:cheers:

---------- Post added at 20:21 ---------- Previous post was at 18:27 ----------

Your work is very impressive on that, but I think your first comment is closer to what I need, I see that there's no information regarding colourmaps lines, im assuming all i need to do is add 1 or 2 lines and get the right result so I pinched some lines from other CFG's but nothings showing up.

The file I have is a small dds texture file and I want to see if I just need to convert it and type a simple line in the config/terrain/moon.cfg to make it duplicate itself all over the moon, so do I need to convert it to a specific file type first?
 
Just download this: http://www.mediafire.com/download/j36ua8j35tg66yk/SouthNorway.7z

and have a look at the config file -- IIRC both the texture and elevation are made of 1 deg. X 1 deg. tiles. The syntax of the colormap lines is similar to the syntax of the heightmap lines.

To duplicate the tile, just add config file lines putting the same bitmap at different coordinates.
 
Just download this: http://www.mediafire.com/download/j36ua8j35tg66yk/SouthNorway.7z

and have a look at the config file -- IIRC both the texture and elevation are made of 1 deg. X 1 deg. tiles. The syntax of the colormap lines is similar to the syntax of the heightmap lines.

To duplicate the tile, just add config file lines putting the same bitmap at different coordinates.

Thanks Kamaz, it looks great that, I just cant get any results on the moon, it could be that im looking in the wrong place when I run the sim,
but its frustrating.

Here is my moon.cfg and it looks ok to me, could it be that the moon requires different parameters in the lines?

//Moon config file
seed =3856 //Microtexture and microterrain noise seed
sbcrater =1 //Surface base craters ridge height
microtexture=1 //Microtexturing
microtex_lev=200379.9998 //Microtexture level
belowsphere =0 //Below sphere terrain
altlimit =600000 //Meters to cutoff
blendlimit =50000 //Meters from altlim to cutoff start
glhmaplevel =8 //Max global heightmap level
glhmapop =3 //Global heightmap operator
glhmapflag =0 //Global heightmap flag
speccol =0 0 0 //Surface reflection color
specpow =4 //Surface reflection power
ospeccol =0 0 0 //Water reflection color
ospecpow =0 //Water reflection power
function=1
//O-operator, 0=add, 1=multiply, 2=replace, 3=add&truncate ocean; F-flag, 1=truncate <0; U=use flag, 1=use
//heightmap =--------------file name-----------------|lower lat|upper lat|west lon|east lon| scale |O|F|U
//
heightmaphei=moon |-0090.0000|+0090.0000|+0000.0000|+0360.0000|00032768|2|0|1
colormap=moon |-0090.0000|+0090.0000|+0000.0000|+0360.0000|00032768|2|0
//
//Flat spaces: flat=lower lat,upper lat,west lon,east lon
//SURFTILE's list
BEGIN_SURFTILELIST
END_SURFTILELIST

Id really like to see someones moon.cfg with colormaps entries so I can see where coordinates for the moon, for all I know this texture is appearing on the dark side of the moon.

---------- Post added at 22:32 ---------- Previous post was at 17:43 ----------

This is what im trying to achieve, it looks like im out of my depth, even the guy who made this program says its a lot of work.

http://orbiter-forum.com/showthread.php?p=124354&postcount=10
 
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