Question orulex height maps

atuhalpa

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Hey artlav, I am satisfied with the earth and mars height maps but the level 9 heightmap I have for the moon seems like it renders nothing at all.

What should I download so as to get an accurate representation of the moons surface, and what should the config be so as not to have unrealistcally generated terrain?

Atuhalpa.
 
I know Level 9 heightmpas were once available for download, but im not sure the current version of orulex supports them.
 
I am using vers.0. 9.4 I believe. My sense is that orulex doesn't render the moon accurately, at least the way I have it set up. It seems to render it according to the same type algorhythms that it renders random surfaces. The crater rims don't coincide with the 3D terrain.
 
I am using vers.0. 9.4 I believe.
Um. No wonder it does not work right. 0.9.x branch was last updated a year ago.
Your description does not give any detailed reasons for the problem, so updating to 1.2.0 ( [ame="http://www.orbithangar.com/searchid.php?ID=2686"]Orulex_Land_Gen-v1.2[/ame] ) is all i can recommend for now.

If that does not work too, then please describe the difference between what you get and what you expect.
 
No it works fine, in fact I have tried 1.2.0 and it renders mars with a big crease or line right across olympus mons. That is why I use 0.9.4. And the problem I am talking about is obvious from your scenario "lunar suicide". The mountains that orulex generates in that scenario don't exist in reality. I would like to know how set all the functions and perlins and all the variables so that I get pure clementine data, not program generated terrain. Is that more clear?

Atuhalpa
 
No it works fine, in fact I have tried 1.2.0 and it renders mars with a big crease or line right across olympus mons. That is why I use 0.9.4. And the problem I am talking about is obvious from your scenario "lunar suicide". The mountains that orulex generates in that scenario don't exist in reality. I would like to know how set all the functions and perlins and all the variables so that I get pure clementine data, not program generated terrain. Is that more clear?
Then, it's moon.cfg:
belowsphere to 1
function to 0

That will give you exactly the terrain from clementine, but it will only be as good as the resolution of the heightmap.
If you want to have some generated details, keep the function and scale it down to about 500 meters.
 
Thanks so much Artlav. It is rendering very well now. I would also like to thank you for your great contributions to Orbiter. You are truly a genius.

Simcerely, atuhalpa
 
Ok, I guess it's a bit moot at this point since I pretty much use Orbiter 2010 now, but I stumbled on this thread today. And I do occasionally use the 2006 version, and always had the same question as atuhalpa.

My question is: do I copy and paste "belowsphere to 1 function to 0" into moon.cfg or are they values that need to be changed? I ask because my Orbiter 2006P1 moon.cfg looks like this:

Code:
   ; === Configuration file for moon Moon(Earth) ===
Name = Moon
Module = Moon
ErrorLimit = 1e-5

; === Physical Parameters ===
Mass = 7.347664e+22
Size = 1.738e6                   ; mean radius
SidRotPeriod = 2360591.597       ; = 27.321662 days
SidRotOffset = 0.75049             ; rotation offset at J2000.0
Obliquity =  0.02692024985275    ; rad(1.5424167)
LAN = 0                          ; ascending node of equator - CHECK!

; === Visualisation Parameters ===
MaxPatchResolution = 10           ; highest sphere patch level

; === Fixed surface observation points ===
BEGIN_OBSERVER
Brighton Beach:Tower: -33.4375 +41.125 120
END_OBSERVER

And if I need to copy/paste, where do I put it?


Thanks:)





:hail::probe:
 
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