Bug Orulex Mesh Problems

Pygan

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When I run Orulex it works prefectly for maybe a few seconds sometimes longer. Then Black squares will start to appear on the planet as if a block of the texture just goes away. They usually appear in long diagonal strips accross the surface, strips of black squares that is. When this happens other problems such as the mesh being see through will also happen. I've noticed that it happens most often on the moon but happens on other planets as well. I would like to say though the planets look awesome when the mesh isn't all glitched up. I was hoping that maybe I could adjust the settings or somthing and make this problem go away. Any help would be appreciated.

AMD Phenom Quad Core
2 GB of RAM
Geforce 9800 GT Graphics Card

^In Case the Info Is Needed^
 
A screenshot would help a lot.

I never tried Orulex on 4 cores, so the first thing to try is to turn off multicore mode in orulex_config program, or set Multithread=0 in orulex.cfg.

Beyond that - i'll need to see that screenshot.
 
When I run Orulex it works prefectly for maybe a few seconds sometimes longer. Then Black squares will start to appear on the planet as if a block of the texture just goes away. They usually appear in long diagonal strips accross the surface, strips of black squares that is. When this happens other problems such as the mesh being see through will also happen. I've noticed that it happens most often on the moon but happens on other planets as well. I would like to say though the planets look awesome when the mesh isn't all glitched up. I was hoping that maybe I could adjust the settings or somthing and make this problem go away. Any help would be appreciated.

AMD Phenom Quad Core
2 GB of RAM
Geforce 9800 GT Graphics Card

^In Case the Info Is Needed^

I've found the answer to this.. All i had to do was reduce lev-limit untill it went away.
 
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