Project project sorpendarin- redesigned

My implementation of relativity was junk. All I ended up doing was preventing a ship from exceeding the speed of light in a purely Newtonian way: by reducing thrust to 0 before reaching lightspeed. No time dilation and no real sense of special relativity at all.

(And a pilot could still push over lightspeed by using forward linear RCS.)

Wouldn't it be easier to increase the vessel's mass as its speed approaches [MATH]c_0[/MATH]? That way, the thrust remains unaltered, as is the case in reality. Also, that would eliminate the RCS loophole.
 
I think there are and there are things like Celestia.

What I was aiming at is that a computer program would be needed to create the individual solar systems. For that, an external database would be required. I'm not sure that Celestia has the ability to export it.


Agreed. Then there are things like asteroid belts, brown dwarfs, oort clouds, TNO's, etc, etc.

Right, things we can't detect and would need to be procedurally generated.



Don't get me wrong, Sorpenderin, I think it's great you're learning about space flight and Orbiter at his young age. All I'm saying is that you cannot make this all by hand. Knowledge of computer programming would be required... but don't be discouraged. Just focus on your ship for now and get that complete. After that, you can tackle the more advanced subjects.
 
It is absolutely possible:)
But it's going to take a very, very, very long time.
Fortunately, you have a long time!
So do as RisingFury said, and get started on your ship. You can do just about anything by taking baby steps;)
 
Wouldn't it be easier to increase the vessel's mass as its speed approaches ? That way, the thrust remains unaltered, as is the case in reality. Also, that would eliminate the RCS loophole.

And end up with mass = #INF sooner or later... :P

im a little worried this project is doomed. is there anyway its still possible

Entropy dictates that everything is doomed sooner or later, but that is a bad attitude to go about things. The project certainly will be doomed if you never start, though ;)

It's your first time, so it's completely ok to get in heels over head. Just pick a good starting point (that Ramjet vessel would seem like one, as Rising Fury suggested. I can't tell you what your project will look like in the end, probably a good deal different than you imagined at first. A lot of the things you want to do can be done, but you need to pick up expierience first to understand how to solve them. Seriously, just have at it, and see what you'll end up with. If nothing else, you'll have a whole lot of expierience when you start your second attempt.

And it's completely ok to screw up a few times, you know. We all did.

how long?

At least until tuesday :P

Seriously, we're talking about years here. And that's probably a realistic time-schedule for a project like yours, too. Orbiter Galaxy's on the road since 2009, and isn't anywhere near finished (but then again, I'm the king of sidetracks...). And I started with a lot more expierience than you do (although not by very much. It was my first C++ project). So take it slowly, but steady. Have fun!
 
i guess i better start working on the ramjet then:). i feel better now that i know this is possible. i hope when this is done it will be as exiting to you as it will be to me

---------- Post added at 06:26 PM ---------- Previous post was at 05:16 PM ----------

i am going to add some space stations to this:

a space factory

a spacecraft luanch area for luanching the sorpendarin ramjet


and a moonbase on earths moon and some other extra solar moons with lasers for laser sails ( maby someone will make a laser sail addon)
in a future realese
i might make a asteroid mining craft that can go up to an asteroid and use somthing like the way UCGO does it to make the asteroid turn into a ramjet
 
Yes. The asteroid would be a vessel in orbiter and the DLL could simply change the mesh from a rock to a rock with a ramjet.
 
Yes. The asteroid would be a vessel in orbiter and the DLL could simply change the mesh from a rock to a rock with a ramjet.

thanks. but i wasent thinking about giving the rock a ramjet,i was thinking about turning the rock into the ramjet-anyway,same princable.
 
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thanks. but i wasent thinking about givingh the rock a ramjet,i was thinking about turning the rock into the ramjet-anyway,samme princable.

then just change the mesh as required. at the end of the day its just a dll referencing two (or more) different meshes. You could use the DLL to turn the asteroid into a ping-pong ball with a single keypress all thanks to changing the mesh name depending on the state of a flag.
 
then just change the mesh as required. at the end of the day its just a dll referencing two (or more) different meshes. You could use the DLL to turn the asteroid into a ping-pong ball with a single keypress all thanks to changing the mesh name depending on the state of a flag.

thats good. i am glad this is possible. now you will actuly be able to build the ramjet before flying to another galaxy in it:):thumbup:

---------- Post added 03-31-12 at 03:39 PM ---------- Previous post was 03-30-12 at 06:54 PM ----------

i was wondering if i can set it up so that if a light beam hits orbiters default soalar sail it will be pushed to the stars. is this possible?
 
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i was wondering if i can set it up so that if a light beam hits orbiters default soalar sail it will be pushed to the stars. is this possible?

Orbiters default solar lightsail already does that, if I'm not mistaken. But due to the nature of lightsails, it'll take a few decades :lol:
 
No. Neither in Orbiter nor in reality. In reality, it would just tear itself to pieces if you blow a particle beam at it (which is what an exhaust plume essentially is), a fate we are spared from in orbiter. As far as I understood the concept, the sail in Orbiter works based on radiation pressure from the sun. If you want to do something like a laser-driven lightsail like the venture star, you'll have to code it up yourself...
 
No. Neither in Orbiter nor in reality. In reality, it would just tear itself to pieces if you blow a particle beam at it (which is what an exhaust plume essentially is), a fate we are spared from in orbiter. As far as I understood the concept, the sail in Orbiter works based on radiation pressure from the sun. If you want to do something like a laser-driven lightsail like the venture star, you'll have to code it up yourself...

i probebly wont do this then. also i dont think a laser sail is the best way to get to the stars. i probebly wont include the moonbase because it was only to power the laser sail
 
i will not start the ship yet because im doing other things but i plan to start ful development in a month or so.i just wanted to here if there is a system you would like to have included in this. if there isent i will just make all the systems on my own when i find out how
 
new Idea

i have developed a new idea for this and now it has a small story to go along with it. so first heers my idea:i am planning to have the ship not defined as a ship but as a planet with a weird orbit. the planet will have smaller ships landed(docked)to it. the story is that earth is to uninhabital so MULTIVERSE aerospace builds a giant fuision ramjet called conternium to search for habitable worlds. somtime along its journy somthing happens to conternium but lucaly another ship (sorpendarin) is on its way the rest is blank so you just fly throuh space...
 
Unfortunately, you can't fly a planet through space freely in orbiter. It might be doable with some hacking (I'm not sure wheather run-time adjustment of orbital elements of planets is possible, but I think it is) but I wouldn't recommend it as a first project.
 
Unfortunately, you can't fly a planet through space freely in orbiter. It might be doable with some hacking (I'm not sure wheather run-time adjustment of orbital elements of planets is possible, but I think it is) but I wouldn't recommend it as a first project.

ok then ill just stick with the ship until the seconed or third release of but if i include the conternium it will be a planet
 
wondering about collision detection on planets

i just wanted to ask a question not relating to the galaxys and stars but to planet sceanery.by the 3rd or 4th realese of this i will foucus more on the scenery of planets. but this includes mountins and vallys.but i want to be able to land on these areas. is this possible, because it would make sorpendarin even funer
 
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