question about ship selection...

stonedzen

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I'm making a scenario with almost every vehicle I've ever downloaded in it. So far it working out great, I've successfully added ttm24, descartes, deepstar, many deltaIV gliders, a few new space stations, the swiftSS, spaceplane 2.0, and a few others.

My question is whether or not I can make objects in game not appear on the ship selection screen without deleting them from the scenario entirely, specifically greg burch's "people" you can attach to his ships.

There are so many in my scenario right now, your have to scroll through 50 names b4 finding the actual ship you need.
 
If the object is focus-enabled it will appear in the ship selection screen. The trick is to specify ENABLE FOCUS = FALSE in the config file for that object. You need to modify the existing config files, stick in this line, and hey presto! (I think) If there is no vessel config file, as for some spacecraft3 ships, then make one and put this in.
 
how exactly would I do that??

is it the config/spacecraft files, or just the config folder files...?

if its the ones in the config folder, how do I go about making one for a spacecraft3 ship?
 
does anyone know how to make a working vessels/config file for spacecraft3.ddl ships that dont already have one?
 
Check out the tutorial section. There are lots of usefull tutorials containing the info you need. But then again, you could simply read the documentation provided for spacecraft.dll...
 
For spacecraft3.dll vessels, this is not possible. Spacecraft3.dll is a generic dll. That's why any vessel created by it doesn't have it's own vessel class, so you can't use the ENABLEFOCUS = FALSE flag, as those vessels don't have a configuration file. However it is easy enough to do with a simple module...

EDIT:
http://orbiter-forum.com/showthread.php?p=22067#post22067
 
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