Question Ranger (and other ships) from Interstellar?

I was thinking the same thing. Has to be some movie magic going on there. In the stills from the movie that show them coming out of the airlock hatch on the planet, the mock-up they're climbing into and out of is not a full-size representation of the craft, and I believe this is why he used the term 'miniature.' Even so, the difference in scale is negligible in this context, and there would still not be the amount of interior volume depicted in the film.
 
Thanks. Well then I will keep it this scale. It will be Ummu capable.
 
Thanks. Also working on the Endurance. We think a one unit vessel rather than the different modules. And a lander.
 
Not sure. i may do a beta and see what needs fixing and go to next project.

RANGERFLIGHT_zpsbvd6zsm3.jpg

RANGERLANDED_zpsy4b27gzp.jpg


now she has a crew:
RANGERCREW_zpst9ny0rc9.jpg
 
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Here is an endurance. This model is from SpaceEngine with their permission.
enduanceranger_zpskwioneud.jpg


Working on the Lander. It looks to have only 2 side doors. Lots of Windows though.

Ok it looks like they are to move the 4 landing pods from the endurance to the surface.

The lander enters the atmosphere upside down.


lander1_zpskxtgqysh.jpg


lander2_zpssppe6ols.jpg


It has RCS nozzles on top but no hover nozzle?
 
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added new Ummu's. TSAR and CHIp. I got them from a papermodel.
rangertars1_zpsxbpwvxro.jpg


rangertars_zpsa3x5btoe.jpg
 
Thanks.

Not sure on the size of the robots inside.

But I will make the 2 MFD as a VC.

I usually just add a rectangle for the mfds to the main mesh. And animate it. Not sure if that all is needed.
 
This is looking more awesome with each screenshot! Great work gp!
 
Thanks. Working on a VC.

So this is what I have.
In this image the left and hud are not flagged to confirm that the VC mesh is loading.
RANGERHUD2_zpstso4trub.jpg

I flag all 3 mesh groups as 2
and I get this:
HUDVC_zps5mlyujoh.jpg


here is the code:
Code:
bool RANGER1::clbkLoadVC(int id)
{
	VCHUDSPEC hud;
	VCMFDSPEC mfd;

	//Virtual cockpit elements
	if ((id >= 0) && (id<1)){
		if (id == 0){
			SetCameraDefaultDirection(_V(0, 0, 1));
			SetCameraOffset(_V(-.706, .903, .61));
			SetCameraShiftRange(_V(0, 0, 0.1), _V(-0.2, 0, 0), _V(0.2, 0, 0));
			oapiVCSetNeighbours(-1, -1, -1, -1);

			hud.nmesh = 1;
			hud.ngroup = 65;//HUD MESH
			hud.hudcnt = _V(0, 0, 0);
			hud.size = 1;
			oapiVCRegisterHUD(&hud);
			mfd.ngroup = 66;//LEFT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(0, &mfd);
			mfd.ngroup = 67;//RIGHT MFD MESH
			mfd.nmesh = 1;
			oapiVCRegisterMFD(1, &mfd);
		}
	}
	return 1;
}

this is what the material and mesh setting are for those groups.
Code:
MATERIAL mfd0
 1  1  1  1
 .984314  .984314  .984314  1
 .2  .2  .2  1  100
 0  0  0  1

LABEL CENTERHUD
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 65 (CENTERHUD)  mfd0
-1.118246  1.087693  1.297959 -3.637645E-05 -1.595248E-03 -.9999987  0  1
-1.118246  1.491372  1.297315 -3.637645E-05 -1.595248E-03 -.9999987  0  0
-.3481283  1.491372  1.297287 -3.637645E-05 -1.595248E-03 -.9999987  1  0
-.3481283  1.087693  1.297931 -3.637645E-05 -1.595248E-03 -.9999987  1  1
 0  1  2
 0  2  3
LABEL MFDLEFT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 66 (MFDLEFT)  mfd0
-.9789293  .6700135  1.352165 -3.689566E-05  .2181401 -.9759175  0  1
-.9789277  .8638795  1.395498 -3.45531E-05  .2181378 -.975918  0  0
-.7802777  .8638795  1.395491 -3.689566E-05  .2181401 -.9759175  1  0
-.7802793  .6700135  1.352157 -3.923821E-05  .2181424 -.975917  1  1
 0  1  2
 0  2  3
LABEL MFDRIGHT
MATERIAL 43
TEXTURE 0
FLAG 2
GEOM 4 2 ;Group 67 (MFDRIGHT)  mfd0
-.6734192  .6700135  1.350784 -3.426028E-05  .2181375 -.9759181  0  1
-.6734177  .8638795  1.394117 -3.455309E-05  .2181378 -.975918  0  0
-.4747677  .8638795  1.39411 -3.426028E-05  .2181375 -.9759181  1  0
-.4747693  .6700135  1.350777 -3.396747E-05  .2181372 -.9759181  1  1
 0  1  2
 0  2  3

You can see I have the groups correct 65,66,67

Well and on the original ranger there is no hud. It is on the display like a surface mfd.

rangerhud_zps5ez2uqh0.png
 
Fixed the HUD.

working on the lander. I thought it was much larger than the ranger.

But I compared the docking ring on the aft of the ranger it is about 1.6 M and scaled the lander to it.
RANGERLANDERSIZE1_zpsca4neiyn.jpg
 
Since we are talking about the Lander...

She is designer to reentry over her back (upside down) so the cargo doesn't have to carry its own heat shields (what would be a waste of weight).

However, how the windows are supposed to survive the reentry? Had anyone found some info about thits?
 
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