spacermase
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Greetings all,
So, after several days of tinkering, I've decided to finally go ahead and ask for help.
I've been working with Orbiter for a while now, and am currently running the 2006 version. My current project is trying to do a re-entry and landing on the Space Shuttle, more-or-less manually. I usually start with the built-in re-entry 1 scenario for Atlantis that comes with Orbiter, which starts you at 4500km from KSC at an altitute of around 150km, since that way I don't have to bother with the actual de-orbiting. The reason I'm doing this is , to make a long story short, I may have a chance to "fly" a re-entry in one of the actual Shuttle simulators at Marshall SFC this summer, and therefore want to get some practice in beforehand, so to speak.
However, despite having done re-entry with no problems on the DG and even on less forgiving spacecraft (such as the X-20), usually with the assistance of the AeroBraking MFD. However, the Shuttle, being the flying brick that it is, does not respond well to the AeroBrakingMFD.
Thus, having to do it manually, I've read all the tutorials I can find, and have been following the general strategy of pitching up to about 40 degrees, and making steep banking turns to bleed off velocity. However,
1) I still can't seem to shed enough velocity and altitude, invariably overshooting KSC, and
2) Even when I do manage to get into the lower atmosphere, the Shuttle becomes increasingly unstable, and frequently spins out control.
At least one of the tutorials I read mentioned autopitch, which I suspect could help a lot, but I haven't been able to find this feature in either the in-built Space Shuttle Atlantis, or in Shuttle Fleet v. 4.1.5.
I have AutoFCS installed, but would prefer not to use it, if at all possible, since I don't know if the simulator at Marshall are automated to that degree, and, plus, where's the challenge in that?
Any and all advice welcomed!
So, after several days of tinkering, I've decided to finally go ahead and ask for help.
I've been working with Orbiter for a while now, and am currently running the 2006 version. My current project is trying to do a re-entry and landing on the Space Shuttle, more-or-less manually. I usually start with the built-in re-entry 1 scenario for Atlantis that comes with Orbiter, which starts you at 4500km from KSC at an altitute of around 150km, since that way I don't have to bother with the actual de-orbiting. The reason I'm doing this is , to make a long story short, I may have a chance to "fly" a re-entry in one of the actual Shuttle simulators at Marshall SFC this summer, and therefore want to get some practice in beforehand, so to speak.
However, despite having done re-entry with no problems on the DG and even on less forgiving spacecraft (such as the X-20), usually with the assistance of the AeroBraking MFD. However, the Shuttle, being the flying brick that it is, does not respond well to the AeroBrakingMFD.
Thus, having to do it manually, I've read all the tutorials I can find, and have been following the general strategy of pitching up to about 40 degrees, and making steep banking turns to bleed off velocity. However,
1) I still can't seem to shed enough velocity and altitude, invariably overshooting KSC, and
2) Even when I do manage to get into the lower atmosphere, the Shuttle becomes increasingly unstable, and frequently spins out control.
At least one of the tutorials I read mentioned autopitch, which I suspect could help a lot, but I haven't been able to find this feature in either the in-built Space Shuttle Atlantis, or in Shuttle Fleet v. 4.1.5.
I have AutoFCS installed, but would prefer not to use it, if at all possible, since I don't know if the simulator at Marshall are automated to that degree, and, plus, where's the challenge in that?
Any and all advice welcomed!