Or you could just modify the fixed time step settings under debugging parameters. Oh, and thanks for the 0.00000625 value!
---------- Post added at 08:19 PM ---------- Previous post was at 08:01 PM ----------
um, does anyone have a spare supercomputer? Running through the inline client at a fixed time step of 0.000005s per frame, with 2 vessels, I get ~80fps. This means that one second is 200000 frames long. (1/(5*10^-6) at 80fps, this works out as 2500 seconds of computer time for 1 second of simulation time. This means 1 second takes about 41 and a half minutes to compute. Even at 5500fps, we get ~36 seconds per second, but I don't think you can run LUA scripts or MFDs through the raw NG prompt, you need to add a graphics client, and there goes your framerate. I suppose I could salvage some frames by lowering graphics...:hmm: