What's your goal with this maneuver?
Cairan said:
I can see a few uses, like catching to an Earth - Mars - Earth cycler, as proposed by Buzz Aldrin...
Oh. That sounds like it might actually be useful. I'm intrigued by that idea, can you tell me more about it?
As for my goal, it's completely stupid. Basically I encountered a post from "Jules" on the RPGMP3 forums, and it inspired me to write a crossover Prometheus/Rendezvous with Rama ripoff.
*ducks*
Anyway, I wanted to get some numbers for possible maneuvers. I'm placing the action mid 2020s, so I'd like to use sorta-plausible (if speculative) nuclear propulsion rather than Thunderpants. Like, stuff we might get our hands on if we decided, we got ~10 years to get our act together and rendezvous with this once in a history object (before it decides to park itself in our doorstep anyways, if that's what it wants to do).
So I really need two maneuvers. One must be 'fast' (2-4 months) to catch up with the thing. Return to Earth can be slow because *handwave* they figured out suspended animation in the future.
I said I wanted to do some calcs. This really should have gone in a different post, but since I don't want to offend The Probe

I'll continue here.
Ok, so I'll try to estimate deltav for a few brachistochrone transfers. I'll bold stuff I'm not sure of. I'll be using these equations from the "So you wanna build a rocket" website, Torchship section.
I'll assume my ship gets assembled in orbit around the Earth. I'll assume landing on the thing to intercept is negligible in terms of deltav, so the
totalDeltaV = transitDeltaV + matchOrbitDeltaV
transitDeltaV = 2*sqrt(distanceTraveled * acceleration)
matchOrbitDeltaV = abs( orbitalVelocity(target) - orbitalVelocity(Earth))
(orbitalVelocity here is orbital velocity around Sun)
acceleration = (4*distanceTraveled)/(transitTime^2)
(transitTime can be anything from 56 to 112 days)
For the purpose of these napkin calcs, let the target trajectory's semilatus rectum be 1AU, which results in (unless I forgot a factor somewhere) about 36 days to go from some point 1AU away from the Sun to perihelion, and 15 years from 34 AU (a bit beyond Neptune) to perihelion.
First thing: suppose I want my ship to match the target orbital velocity as the target intersects Earth orbit. Target's orbital velocity at that location is approx. sqrt(2)*orbitalVelocity(Earth).
Am I correct to assume then that
matchOrbitDeltaV = (sqrt(2)-1)*orbitalVelocity(Earth)?
If yes, it suggests there is a point on the target's orbit for which matchOrbitDeltaV = 0 (just choose a point 'higher' up). However choosing that point may require longer travel, so what I gain at matchOrbitDeltaV I lose at transitDeltaV.
Which brings me to the second point.
How the h do I estimate distanceTraveled?
Suppose I launch (start the burn) on summer solstice. Should I then take distanceTraveled to be the Earth<->target distance at that moment? For example, suppose the target passes 'near' Earth at that day. Can I then say 'distanceTraveled' is 0, and I only need to match orbital velocity? (Which will require more than (sqrt(2)-1)*orbitalVelocity(Earth), of course, because I can't accelerate suddenly and by the time I catch up, the target moves faster)
Cheers.