Runway trouble

Mission_CDR

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I am creating a photo-real runway texture for my next addon "KLAS" it is a DDS file named Runway3 in the Textures directory, I add this line " RWTEX Runway3" to the base cfg. However when I load orbiter the runway has no texture. However if I edit the existing Runway 2 texture it will work but I do not want to override that texture because I need it for another surface base. (This happens with buildings too.) How do I create a custom texture?
 
I am creating a photo-real runway texture for my next addon "KLAS" it is a DDS file named Runway3 in the Textures directory, I add this line " RWTEX Runway3" to the base cfg. However when I load orbiter the runway has no texture. However if I edit the existing Runway 2 texture it will work but I do not want to override that texture because I need it for another surface base. (This happens with buildings too.) How do I create a custom texture?

Is it the right DDS format? There's like 5 types, and I think only one of them will work.
 
It should be, I used the same covertion software to convert my surface tiles from JPEG to DDS and it worked. Unless surface tiles are a different format of DDS, but shouldnt be the case because they are both in the directory.

Is there anyway that I can make the PAPI only appear on the left side of the runway? what files would I have to modify to do this?


-----Posted Added-----


I know for sure that that is not the problem, I renamed the Runway2 texture to Runway3 and changed the following line "RWTEX Runway2" to "RWTEX Runway3" and I still had the same problem. Antbody know what I might be doing wrong?
 
Do both edges of the image have the same length (e.g. 256x256, 512x512, 1024x1024, 2048x2048, ..., ...)?
 
I love this base! I tried to make it permanent though (moving into the base subdir) and it crashed. I think the problem is a misnamed texture:

Earth_6_w10486_n328.dds should be Earth_6_w10486_n3288.dds

Or at least that fixed it for me.
 
I love this base! I tried to make it permanent though (moving into the base subdir) and it crashed. I think the problem is a misnamed texture:

Earth_6_w10486_n328.dds should be Earth_6_w10486_n3288.dds

Or at least that fixed it for me.

Try Earth_6_w10486_n0328.dds
If you add an extra digit and change 328 for 3288 the location of the tile will be different.
 
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