LUA ScriptVessel: Custom animation

Izack

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Is it possible to define a custom animation (payload door, air brake, etc.) in a script vessel without editing ScriptVessel module? If so, how can I do this? Either the lack of documentation on this is a handicap, or I'm missing something fundamental about the interface... :sos:
 
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I'm not sure if it helps, but there are currently defined these LUA functions for animations:
Code:
// animation functions[list][*]create_animationcomponent[*]del_animationcomponent
[/list]
// animation methods[list][*]create_animation[*]del_animation[*]set_animation[*]add_animationcomponent[/list]
 
Not really :(

LUA for dummies anyone ? :facepalm:
 
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