ShuttleA. How realistic is it? Anything better?

I sent you a PM with my e-mail address (or you could post them here). There is a trick to getting the cargo containers to appear. You can 'spawn' them with the scenario editor, but they are invisible (or at least mine are). I've got to save it, exit, then come back to it, and then I can see them. I found out about here on the site somewhere.

Hi,

I've sent the scenarios to your email address in a zip file. Have a nice flight! :)
 
This is a thread about a more realistic Shuttle A. Realistic means it's not an Earth-landing interplanetary vehicle. What is your point? Do you want realistic or pure fantasy? Which?

Okay, I'll just settle for a better cockpit. :P

1) Dragonfly-style detail, with a full-blown electrical system that must be operated properly.

2) Make the co-pilot's station usable, with two more MFDs.

3) For goodness sake, add hotkeys for the aux pods! Miss-clicking those little levers and tumbling out of control as a result drives me up the wall.
 
Well, the Shuttle A2 has a better aux pod control, and the rest of the cockpit sounds like standard VC stuff; it's just a matter of finding someone witht he know-how and the willingness.
 
3) For goodness sake, add hotkeys for the aux pods! Miss-clicking those little levers and tumbling out of control as a result drives me up the wall.

The Shuttle-A already has hotkeys for the aux pods. Just hold Ctrl+./, (hover keys).
 
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