IMFD Simple procedure for Mars transfer

Mister Mxyzptlk

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I would like to learn an Earth to Mars transfer using IMFD. I have tried the tutorial by Mark Lieberbaum and it doesn't work for me. If possible I would like a tutorial using the stock "DG in orbit" scenario that comes with Orbiter. A step by step by the numbers list, without any omissions, that doesn't assume I know anything. Orbiters say that IMFD is simple to use but that is not my experience. I can travel anywhere with transX, so I understand spaceflight concepts. Are there any tutorials that would fit this description, or anyone willing to put one together?
 
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I have tried the tutorial by Mark Lieberbaum and it doesn't work for me.

What is it that doesn't work for you? Please, no offense intended! I helped contribute to that tutorial, and I am familiar with the process it outlays.

TransX has given you a very good idea of the base mechanics of a transfer. You are used to thinking in terms of stages, vectors and trajectories.

IMFD takes a different viewpoint. It isn't a "multi-stage tool", it's a "multi-tool" - a collection of tools that all work together. You need to take a different approach to using it.

I'm not good with TransX, but I seem to remember that a normal Mars transfer would involve three stages. With IMFD, this typically involves 4 or 5 "stages", with each stage (Launch, eject, MCC's, approach, insert) being handled by different "programs".

A step by step by the numbers list, without any omissions, that doesn't assume I know anything.

That's a lot of work, and ends up creating the kind of tutorial I hate the most - one that teaches you how to perform one specific flight, using one specific window. But not how to find a window and fly any flight you want.

In IMFD Full Manual/Playbacks, the focus was on general purpose techniques that could be applied to any need. A simple, repeatable "process" was devised for each type of flight - and the example for a basic Interplanetary Transfer was an Earth - Mars Transfer.

Of course, this approach doesn't work for everybody.

If you can point out the parts that are causing you trouble, I can help you to understand the way IMFD handles things - it's quite different in function and philosophy from TransX.

One big tip for IMFD - you cannot over-estimate the power of the Map program. You can try, but you will fail. It is more powerful than you think. Learn how to use different centers and modes to change your perspective in time as well as in space.
 
Better start your learning here... it is one of the best websites about interplanetary missions.

http://www2.jpl.nasa.gov/basics/index.php

Doesn't go into the numbers, but already teaches you the important concepts for it.
 
Urwumpe, I don't see how your link pertains to IMFD. Tommy, why would I take offense? I am bound and determined to learn it so I will try again. This time I will take notes at the points I have trouble with and get back to you. BTW I always use the map and orbital program in conjunction with transX so I am somewhat familiar with them.

My perspective on tutorials is they should be basic and simple to implement. Mark's tutorial requires additional downloads, the XR2, and UMmu 2.0. The XR2 is quite and advanced platform with scramjets and has a steep learning curve itself. It would seem to me that a tutorial utilizing the DGMk4 and existing stock scenarios would be more in the spirit of a standard tutorial, such as those created by flytandem. Just my two cents.
 
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If you're skilled with TransX, you won't have problem at all with IMFD, because from my point of view is easier. You can make (ALMOST!) a click-&-go trip to mars, if you don't mind about consumption, but optimizations require a bit of inside knowledge. Ther are not terribly much video tutorials about IMFD, none in italian, so I did some (Target Intercept, Surface Launch, Map, Base Approach, Orbit Insert, etc.) but are only in italian. Here a simple video of a trip to Mars in a "click & go" fashion with IMFD:
[ame="http://vimeo.com/19699319"]UCGO Arrow Freighter + XR-2 - IMFD: Earth to Mars on Vimeo[/ame]
 
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Urwumpe, I don't see how your link pertains to IMFD.

I don't see how your problem pertains to IMFD as well. If you know the basics of spaceflight, you can use any such MFD without problems.
 
It would seem to me that a tutorial utilizing the DGMk4 and existing stock scenarios would be more in the spirit of a standard tutorial, such as those created by flytandem.

I tend to agree with that. One of the reasons the XR-2 was used is because the "Moon to Earth Direct Re-Entry" tutorial was created first, as a separate tutorial focused on the inverted re-entry technique in the XR-2. I made the recording, and Mark later added the PDF (This is still available at OH as "Home Direct"). A bit later, Mark decided to to IMFD Full manual, and we included "Home Direct" because it included instructions on how to plan the flight from Brighton Beach to a re-entry point suitable for a direct (unpowered) capture, re-entry, and landing at KSC.

Mark used the XR-2 on some other flights, in part because it was already required, and because it's more fun to fly.

The PDF manual conatins most of what you need to know. The chart showing all the source, reference, and target settings for any flight is handy, but nothing you can't figure out for yourself. The most important thing is the "process" used to find a window and set up the course.

I find that MJD is better than GET for long flights, this can be changed in IMFD's main configuration page (mission timer).

In Target Intercept the Source and Target MUST both orbit the Reference, so you would set Src = Earth, Ref = Sun, and Target = Mars. Keep in mind that the course we are stting up here isn't to get your vessel to Mars, it's to get the Earth to Mars. Delta-V values shown in Target Intercept don't directly translate into what you will need for the transfer burn (Target Intercept isn't considering the vessel's velocity or orbit at this point).

Once the Src, Ref, and Target are selected, you will select the type of transfer (Off-Plane, Source Plane, etc). IMFD will generate a trajectory in th near future - but it will probably not be a very good one unless you've lucked into a good window. However, it will provide a reasonable estimation of the Time of Flight.

So, highlight "TOF-Unlocked" and hit the + button to change that to TOF-Locked. Now adjust the TEj. This is best done by adjusting the MJD value below the TEj value, and at 10x adj mode one click will equal one day. Move the TEj upwards until the Tot dV value gets to it's lowest. It may get kind of low, then increase, then decrease and get lower yet, so it helps if you have an idea of what the transfer should "cost" (but remember that this value will be different (almost always higher) than the dV you would set up in TransX - it's not the actual ejection burn dV being shown.

Once you've minimised Tot dV, change "TOF - Locked" back to "TOF - Unlocked", then adjust TIn to further reduce Tot dV. Then you'll make small (adjustment at 1x) changes to TEj and TIn alternately to fine tune the course and get the lowest Tot dV. Once that's done the course is planned.

Surface Launch can be used to launch directly into the ejection plane, and Orbit Eject will show you the RInc between your current "parking orbit" and the ejection plane (it will be called EIn, or "Error of Inclination". The nodes will be shown (dotted line), as well as a PlC dV value (positive for Normal, negative for Anti-Normal) for the plane change. Orbit Eject only provides a "countdown" to the last node before ejection, and only for the last couple minutes. Most of the time TN will be a negative number showing time since the last node. When that is the case, you will need to "reverse" the direction shown by the PlC dV (positive number means Anti-Normal, etc).

If EIn is low, less than a couple degrees, you can skip the plane alignment - Orbit Eject will make up for it during the ejection. The dV shown at the bottom of Orbit Eject is the actual dV for the transfer (not counting MCC's or Plane Changes), and would equate to the dV shown in TransX stage 1.

The transfer burn is performed with Orbit Eject - NOT with Target Intecept (exception would be for a lunar transfer). Once you leave the Source bodie's SOI Orbit Eject will tell you to have a nice voyage. At this time, in Target Intercept, change the Source by pressing the "Src" button and then typing a lower case "x" into the box, and pressing enter. This set's the Source to your vessel, and Target Intercept's AB can now be used to perform MCC's.

If you aren't using an off-plane transfer, as soon as you leave the source bodie's SOI and change the source to yourself, highlight the "Prep PlC" line and press the + button once. Target Intercept is now ready to make the plane change, you can press the AB button and set time acc up. IMFD will reduce the time acc, orient the vessel, and make the plane change automatically.

Once you get near a target (around 3 times it's SOI), you can use either Planet Approach or Base Approach to make correction burns and establish the Pe. Orbit Insert will atomatically put you into a circular orbit whose altitude is determined by the PeA you created during your approach.

I'll be happy to answer any questions that you come up with as you try to learn this tool. Start simple, and master the basics before trying to tackle Target Offsetting, etc.
 
Thanks Tommy. Your post encouraged me to take the plunge and I have been using IMFD mostly successfully. As always the more you use an MFD the more you discover on your own through trial and error. I have one question at this time; when I set up a transfer in the course program, the MJD in the eject program is slightly different. At first this bothered me because I thought I was doing something wrong. Later on I figured that the eject program was fine tuning the eject even more, is this the case?

Also I realized that "two plane" transfer shows the line of nodes from the intersection of orbital plane and the target plane, which is the line of nodes you see in TransX if you haven't tweaked "change plane", and "source plane" transfer shows the line of nodes for a plane change 90 degrees from the eject point, which I learned to do in TransX by trial and error, and seems to be the most economical plane change according to IMFD.

I Also have been using the "orbit insert" program (with imfd 4.x) to success fully do my orbit insertions.

I am glad I learned TransX first as it allowed to to conceptualize what the hell I was doing out there, but as you know TransX is a real hands on tool and you have to do a lot of things yourself. IMFD on the other hand is more fool proof and I really like the failsafe of automatic time compression slowdown for your autoburns, and of course I love the autoburns. And last but not least, it is way more accurate. Bottom Line: It is more accurate and I don't have to think as much!

I will still use TransX for certain things such as inserting into a system aligned with the moon I am going to, ( Does IMFD have a tool for that?) and of course Slings, but IMFD is sure a lot of fun to play with.
 
I have one question at this time; when I set up a transfer in the course program, the MJD in the eject program is slightly different.

This is normal. The MJD in Target Intercept is the "optimal" time to leave, but doesn't take your current orbital position into account. The MJD in Orbit Eject is the best time to actually eject - based on where you are in your orbit. By default, Orbit Eject picks the next time your ship is in the right place for ejection, so pay attention to the difference in MJD's. If the difference is greater than your orbital period, it means you should wait. You can manually adjust the TEj in Orbit Eject to match the TEj in Target Intercept - and then adjust it for lowest dV (in Orbit Eject). This will get your actual eject time as close as possible to the MJD in Target Intercept and result in a more accurate transfer.

As to which type of transfer (two plane, target plane, source plane, etc) is most efficient, it will vary. You can cycle through the types and then choose the one that is best for that particular flight - but yes, source plane is often cheapest.

As for Orbit Insert, you can use the latest IMFD 5.5 without worry. "Full Manual" says to use 4.2.2 because there was a problem in early 5.x versions, but this has been fixed for quite some time now. There is no need to use 4.x - but you may want to keep the 4.2.2 version of the manual as it contains some info not found in the later versions of the manual.

I will still use TransX for certain things such as inserting into a system aligned with the moon I am going to, ( Does IMFD have a tool for that?)

This can be accomplished using Target Offsetting, or Delta Velocity, combined with Map's "Plan" display. It's a bit to involved to show you in a forum thread, but once I find the time to finish my part of the update to "Full Manual", this is covered in "Advanced Concepts". I think Mark was doing a flight that does that as well. Keep in mind that while Target Intercept can only target a body orbiting the same reference as the source is orbiting, Map can target ANY body, at any time.
 
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