Feedback So, is posible or not to use planet rendering for orbiter?

ggrof

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Is possible or not to use Eric Bruneton's Planet Rendering , using Orbiter's physics simulation. That´s it, connect one into another? Sorry for my question, but i´m not a developer and i don´t understand an explanation in very technical terms.
thanks
 
Been there
ogla-100414-5.jpg


Done that.
ogla-100414-8.jpg


A graphics client can use whatever it wants, and i think all three of them use one or the other form of Bruneton's atmospheric scattering.

Unless you mean something else?
 
i mean the procedural terrain and another surface effects, like in space engine.
 
i mean the procedural terrain and another surface effects, like in space engine.
OGLAClient:
ogla-091023-6.jpg


Which is basically Spaceway for Orbiter:
sw-120213-6.jpg

sw-111130-1_sml.jpg

sw-111130-3_sml.jpg

sw-120127-1_sml.jpg


And the currently in-active-development D3D11Client:
DGIV%20on%20moon%20orbit.png


There is no question of what is possible, but only what people are willing to make and bother to do.
 
Artlav, the man who compressed the universe onto a floppy disk.
 
OGLAClient:
ogla-091023-6.jpg


Which is basically Spaceway for Orbiter:
sw-120213-6.jpg

sw-111130-1_sml.jpg

sw-111130-3_sml.jpg

sw-120127-1_sml.jpg


And the currently in-active-development D3D11Client:
DGIV%20on%20moon%20orbit.png


There is no question of what is possible, but only what people are willing to make and bother to do.

This is off topic, but Artlav, Great work on your client. It is looking more awesome by the simulated second! :cheers:
 
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