Problem Space Coast Regional Airport Runway Lights Askew

DelRioPilot

Member
Joined
Aug 3, 2009
Messages
87
Reaction score
0
Points
6
Could someone help me with my plight? I'm not exactly sure when this started. I'm not sure if it's when I installed the hi-res KSC textures, or if it's when I added slat's pads to the area or installed AutoFCS (both of which involved some edits to the Canaveral CFG files).

Either way, while this isn't a huge issue, it caught me off guard when I decided to make an approach at one of the runways. I know in the CFG file I can edit the runway light start and end points, but I'm horrendous as coordinates. I did some trial and error editing to no avail.

Funny thing is the main runway and the 'satellite' runway at KSC both have the lights perfectly in line. Basically, I just wonder if anyone has a proper CFG segment to post regarding proper light placements? Thanks!

Space_Coast_Airport.jpg


My current CFG settings for the lights below:

RUNWAYLIGHTS ; Space Coast Regional Airport Runway 18/36 lights
END1 2583 -10 -12168
END2 360 -10 -12200
WIDTH 46
END
RUNWAYLIGHTS ; Space Coast Regional Airport Runway 9/27 lights
END1 1435 -13 -13545
END2 1410 -10 -12025
WIDTH 30
END
 
Last edited:
I'm not sure what's causing the problem but you may be able to fix it using this -> [ame="http://www.orbithangar.com/searchid.php?ID=5607"]Orbiter Base Maker V2.0.3[/ame]
 
A pretty cool addon, actually. Unfortunately, it seems to crash when I try to edit the Canveral config. Yet, it allows me to edit the other bases just fine.

Not sure it would make much of a difference though. I don't think it was possible to select and move runway lights with the tool, only the runways themselves.

I'll try some more trial and error, but if anyone has anymore ideas, I'd really appreciate it!
 
Back
Top