After the latest upgrade we can now see why they created Jump Drives in the recent upgrade. Any ship with a large cargo container (or a few dozen) now can't move when fully loaded. Finally, the mass of the cargo is taken into consideration in terms of total ship mass, but WOW.. I didn't figure that my local welding ship with 4 fully loaded welders wouldn't move or rotate.
It does appear that not all cargo goes towards mass of ship though. O2 Generators yes, Cargo Containers yes, inventory of astronaut yes, Refineries and Assemblers initial indications no or if yes, then only partially.
Will change the connectors now also on the welder... how does a large thruster compare to 6 small thrusters, BTW?
Last I heard, large thrusters are 10x small thrusters. The Industrial thrusters I'm using are supposedly 3x large thrusters and the large-ship titan thrusters are 10x large thrusters. So I ended up using 3 of the Industrial thrusters, which would have been 9 of the standard large thrusters if I had used them. There isn't enough room on my ship for 9x6=54 large thrusters....
Dantassii