Not a chance. If you were in the fringe area of the beam where the intensity was low enough to be visible without being blinding/fatal, you'd see a light of whatever color the beam was coming from the end of the laser (just like if you look at a spotlight or movie projector from almost straight ahead). In any other direction you wouldn't see anything, except a bright spot at the target, and maybe some of the beam color along the path if you're in atmosphere or a dust cloud and the beam is of low intensity, or else glowing hot air along the path of the beam if you're in atmosphere and the beam is of high intensity. In vacuum, you'd only see beam color in the direction of the firing laser, and incandescent glowing in the direction of the target.
It would make a red circle on the hull of the craft it hit for am instant before that hull violently melted (you could say burst into a molten plume).
What you'd see from the target would generally be fairly consistent: For a low intensity/long duration beam, a red/yellow/white hot spot (depending on how much it was heating up the target, possibly with some of the beam color mixed in). For a high intensity/short duration beam, a bright flash, followed, if you were far away enough that it didn't blind you, by white-hot chunks of target flying every which way.
Your argument against NSWRs seems valid. I'll have to rethink that... :blink:
Plus, Greenpeace would *NEVER* allow them, even if there were no accidents. NSWR's are *worse* for the environment than Orion, if you can imagine such a thing. Heck, I tend to be fairly anti-environmentalist, and I don't want an NSWR any closer to me than lunar orbit.
Seems like the best defense against lasers would be redundant systems, partitioned fuel/02 tanks, and enough space suits for every crew member to suit up when at battle stations.
Lasers are really limited in the area they can damage, so you could keep fighting for a pretty long time if the crew is suited and your enemy can only hit a 1x1 foot area of the ship per shot.
Well, a short-pulse, high-intensity laser could vaporize that 1x1 area fast enough to create a rather violent explosion, how violent depending on how fast and how high-intensity the pulse was.
When you can't kill the crew outright by punching a hole in a hab module, it's actually pretty tough to fully destroy a spacecraft. High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.
That's what a bursting charge is for. Smaller impactors, at a given velocity, will penetrate less, so breaking up the shell shortly before impact will make it less penetrating. Ideally, you want your timing and average fragment size to be such that each fragment goes through the armor on the side facing the shot, then the whole ship, and by then is going slow enough to bounce off the inside of the armor on the other side of the ship.
This just suddenly occurred to me:
What about variable velocity projectiles? Say, you launch a large shell at a good velocity, but the shell explodes backwards wrt its velocity vector, sending out a spread out field of slower moving particles?
No need, and impossible without an atmosphere. You can reduce penetration just by reducing fragment size, and conservation of momentum and energy ensure that to slow down part of the shell in vacuum, you have to speed the rest of it up.
At least in populated areas, a laser breaching the hull is devastating. The air inside could explode (rapid expansion under heat), and all people in the room will at least be permanently blind.
At least those looking directly at anything the laser hit would be. From what I've heard, otherwise everybody's eyes should be safe. But yeah, being in a compartment that a short-pulse laser hit would not be fun. It would basically be the same as a few TNT charges going off in the compartment (say one going off on the wall it entered through, and one going off on the wall it exited through). Exactly how much damage it did would depend on the energy that the laser delivered, how quickly it did it, and how small a spot size you had.
But I think most battles in space would be thought by unmaned vehicles, which would reduce that risk of a laser blowing up a whloe compartement because it's helped along by the air in it (might still happen in a fuel tank, though...)
There probably would be a lot of unmanned vehicles involved, but more because of the weight of crews and their life support, and the desire to stretch available manpower as far as possible.
Not quite so, I'm afraid. It's the same effect that hypervelocity ammo has on tanks: They turn to plasma when they hit the armor. So a hypervelocity projectile wouldn't leave a ship on the opposite side, because it turns to a rapidly expanding plasma cloud after impact. And you don't want to have one of those inside your ship!
The plasma cloud can still leave on the opposite side if the ship is thin-skinned enough and the plasma cloud is still dense when it reaches the other side. But that's what bursting charges are for: If your weapon is likely to have most of its energy go through the ship instead of stop inside it, you blow it up into smaller fragments that are individually less penetrating.
However, kinetic weapons are a pain to aim, considering the distances and velocities involved in a space battle.
That depends entirely on how you aim them. If it's just a dead projectile without any kind of maneuvering thrusters or guidance system, it's going to be hard to hit with.
Any kind of projectile would probably at least have some kind of terminal maneuvering system, and, depending on circumstances, a bursting charge could help with aim as well as limiting over-penetration.
If you're fighting with unmanned vehicles alot, you'll likely see alot of use of *RAMMING SPEEEEEEEED*!
And their ammo is cumbersome.
Meh... At 3 km/s, a kinetic strike delivers energy to its target equivalent to its weight in TNT. The energy delivered to the target goes up with the square of impact velocity. So at 6 km/s, you've got 4 times the weight of the projectile in TNT equivalent, at 12 km/s 16 times, and so forth. Pretty soon you get to the point where an empty beer can with a few guidance thrusters rips a 12-foot diameter hole through your ship.
As for laser defences, I think the last thing we'd want to do is distribute the energy over the whole ship.
You mean defenses against lasers? For one, there's not much that would be effective, for another, if you found something that did work, then anything that could spread out the beam would be a good thing. Your enemy is already going to be trying to focus the beam in such a way as to do the most damage possible, so defocussing it can only help you.
Of course it seems like a good Idea, but what about impulsive shock? If the energy spreads too fast through the armor, it will tear the whole ship apart!
The more you spread the beam out, the less likely it is to cause impulsive shock. If he has a beam powerful enough to cause impulsive shock over your whole ship, he'll be firing it defocused so as to hit your whole ship in the first place anyways (especially if firing from really long ranges where light-speed delay is a factor).
How do you figure? It is not that you could hide, though you could follow the sub tactic of run silent (ie. produce a very small EM profile). But space is big as we have learned from orbiter. In space combat I believe hiding would mean that you are occupying a piece space that your opponent was not looking at. You can’t look at all of it at once and the further away you are the more sensitive the telescope (light, radio wave, ect…) has to be. The more sensitive the device the smaller the piece of sky it has to look at.
Space is big, but it is also dark and cold. I have heard stealth in space compared to stealth among penguins with flamethrowers, wearing night-vision goggles, on an antarctic ice sheet, at night.