Project Space Launch System

Lord Wasteland

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After seeing so many great addons, I thought it is time to start developing my own great addon. So I figured, what great ship is coming next, and I thought the SLS. So here it is, my first 'big' project of developing a ship, or a launcher. I will probably need to develop my own Orion for this as well, so that is more work. I may need help from the community at times. Also for the SRB's, should I use shuttle SRB's or not?
 
If you don't want to reinvent the wheel, you can use my Orion.

Good luck !
 
Okay, I am going to probably use Wings3D for this, as I have no clue on the scale in Anim8or, and I need to modify the shuttle fuel tank model for this, as the fuel tank design is what comprises the core stage.
 
If you want a really good 3D modeling program, get AC3D. It has an Orbiter plugin, and the scale is the same as Orbiter. It's well worth the $80 US, and has a 15 day free trial.
 
I've been really looking forward to this! Good luck!

Are you going to use the Saturn V paintjob on the SLS, or a orange tank style?
 
Gotcha, except I don't know the scale. Plus I don't have $80 on me.

Unless there's some weird problem with your mesh converter, the scale should be one unit inside the modelling program equal to one meter in Orbiter.

You could try Anim8or, I won't vouch for it being the best free 3D software out there (I just use it because I know the interface :lol:), but it is fairly easy to learn and I've found it works quite well for modelling launch vehicles.

You'll have to model the boosters new, since they're the 5-segment versions instead of the old 4-segment boosters used by the Shuttle.

For stage mass/performance info, try resources that detail the early Ares 5 (5x SSME) versions (Space Launch Report is a good resource, see here) since in most respects SLS is technically the same.

Also, I suggest that whatever you do, don't give it that ghastly black-and-white Saturn V paintjob. It's only there for PR, there doesn't seem to be any technical reason for a flight vehicle to be painted that way.
 
Alright. I have done some work on it. I am asking a few questions for those who are reading.

1) I am thinking of making an Orion addon with this, and for the cockpit, I am thinking of having a launch option that would choose the kind of launch you would want to head to orbit. This would then enter the specific autopilot for that kind of launch. Would this work or not?

2) For the solid rocket boosters, how exactly should I design the booster profile? Also I am thinking of designing a different parachute recovery with the parachute being deployed via the side similar to the Gemini parachute system, would that be appropriate?

3) For the EDS, should it act in case for a Mars mission as a habitat module. I am thinking of having four main solar panels on the side that is deployed after launch. With that the main guidance computer is powered. Shall that work?

I am also using for this project Wings3D. I may use Anim8or if I start getting problems developing the ship.
 
Lord Wasteland, I'd suggest for a first-time addon just adding basic functionality. Forget about Orion addons and booster recovery and EDS wet-workshops and launch autopilots for now, and just make a basic mesh and Velcro/Multistage/DLL for it.

Then build on that as a foundation later, and add more complex features. :)
 
Also, I suggest that whatever you do, don't give it that ghastly black-and-white Saturn V paintjob. It's only there for PR, there doesn't seem to be any technical reason for a flight vehicle to be painted that way.

I always thought we should be open minded about the paint job, untill NASA paints the real thing, and then I still contend the option of color should be the choice of the orbinaut, but in the end the developer has the final say so. I don't like to rule anything out.

PS. And for discussions sake, the B/W paint scheme is for optical camera targeting from the ground and air tracking systems. It's very practical when you really want to stay on target. Thanks to modern digital tracking systems the cross hairs will stay at the focal point where B/W colors are hard-lined instead of just center of mass on an unpainted object where the cross hairs tend to float all over any part of the unpainted mass. With the B/W scheme you can keep the entire vehicle in frame using an accurate target a-midship.

So you see it's not just for PR.

PSS. Yes I know, paint adds to the dry weight of any spacecraft. I'm sure NASA took that into account for both STS and Apollo.

Thanks for reading and keeping an open mind.
 
PS. And for discussions sake, the B/W paint scheme is for optical camera targeting from the ground and air tracking systems. It's very practical when you really want to stay on target. Thanks to modern digital tracking systems the cross hairs will stay at the focal point where B/W colors are hard-lined instead of just center of mass on an unpainted object where the cross hairs tend to float all over any part of the unpainted mass. With the B/W scheme you can keep the entire vehicle in frame using an accurate target a-midship.

So you see it's not just for PR.

PSS. Yes I know, paint adds to the dry weight of any spacecraft. I'm sure NASA took that into account for both STS and Apollo.

You don't need to imitate the Saturn V to paint tracking stripes on your vehicle. Take parts of it- like the aft body, the fairing perhaps, interstages, stuff like that. Paint your tracking stripes over those areas.

This is how DIRECT was portrayed:
220px-DIRECT_Jupiter-232_Exploded.jpg


Jupiter_Family.jpg


(There is also a pretty nice photoshop of a DIRECT rocket at one of the LC-39 pads that shows these tracking stripes, but I can't seem to find an acceptably low resolution version of it.)

Renderings of the Ares V portrayed it with a checkered EDS, and I'm sure at some point I came across a rendering of the Ares rockets with tracking stripes on the Ares I interstage and Ares V aft structure/interstage/both.

Also, most modern vehicles (that I know of), like the EELVs, don't have any Saturn-esque tracking stripes (they may have fairing logos though). Mission assurance is still highly important to these vehicles, and if tracking stripes are that helpful, why don't these vehicles have them?

And it really becomes odd when you consider that all (or at least the grand majority) of the tank surface- the bits covered by SOFI- is not covered in tracking stripes, only in (suspiciously Saturn-like ;) ) "USA" and "United States" markings. These parts don't even have anything to do with tracking stripes, so why paint them at all? Hydrolox using vehicles have been flying (both in reality and depictions) with unpainted SOFI for some 30 years now. What changed with SLS?

I agree about being open-minded, but the only open door for my mind here is that it is for PR only. Weighing up all the options- the advantages some suppose it could have, versus comparisons with other vehicles, factoring in the physics that affects the design of the vehicle, versus the disadvantages that such an action would have... I guess you could call it "occam's razor", leads to the PR explanation, and the PR explanation alone.
 
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Wandering slightly off-topic...

The UK 1950's MRBM BLUE STREAK had a diferent paint job:

The distinctive spiral pattern was suggested by experimental Officer Mary Whitehead of the Long Range Weapon Establishment (LWRE) to observe whether the vehicle was rolling in flight.

Fifth picture down on this page:
http://www.spaceuk.org/bstreak/bs/bs_pics.html

Nice pics of the first launch fuel slosh effect further down the page!

N.
 
Alright, I have reached a crossroads. I have (by accident), been working on the model of the extended Core version of the SLS. Should I continue on the extended Core with upper stage, switch to the regular core, or do both.
 
SLS has a regular and extended core? I thought it had only one core, stretched in length to increase propellant volume and to ensure that the interstage (and thus SRB forward attachments) match up with the 5-segment boosters.

I would suggest doing the boosters and core stage first, but that's just me.
 
My two bit's

Use the refernce material we have, and put something together...
A core, any core will do
boosters, any type will do, Hydro/lox, or solids
a fairing, any fairing will do, base it on the known diameters in the reference materials.

Finish what your working on now, add to it later. There's plenty of time to make all the variations as depicted from the original DRM(Direct) thru the presentation above. NASA has yet to put anything together, so you're way ahead of them. Even though we hunger for the right, we could use and play with the right now.

PS. A few screen caps of the progress you're making are a bonus.

T.Neo, SLS has a regular and extended core?
See the variations in the presentation above, judge for yourself, I'd say if they plan on going from 70mT, to 130mT then there has to variations. But I'm full of fuzzy logic lately.

Ok so it was three bits, sue me.
 
One problem I have is trying to figure out the height of the engine part, so the main fuel tank can be shortened. I already have the main fuel tank set at the height, and will gradually reduce it as necessary to match up with the engine part.
 
See the variations in the presentation above, judge for yourself, I'd say if they plan on going from 70mT, to 130mT then there has to variations. But I'm full of fuzzy logic lately.

I think they're supposed to have a common core- the growth path from the 70 ton version to the 130 ton version involves adding the upper stage and a single core stage engine (the aft structure is scarred for a fifth engine from the start), plus perhaps evolved boosters.
 
Agreed, common core like Falcon 9, X, XH, XX. Definitely evolved boosters.

Lord W, I'm betting the interstage will make up the difference in height for the J2X Engine bell. Stage 2 will also be a common length. The fairing most likely will be the variable geometry object Dependant on the cargo.
 
Agreed, common core like Falcon 9, X, XH, XX. Definitely evolved boosters.

I don't know if it requires evolved boosters. The fifth engine and upper stage are probably enough to get the vehicle up to 130 tons on their own.
 
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