Yes. Maybe we should make the script some sort of inclusive, as in by having multiple lines for the script, multiple operation scripts are loaded into VAB memory and available. Something like having then multiple (vessel class, operation, high bay) triples. And if a vessel class is not known, the VAB resorts to manual stacking operations. maybe this triple would already be selected during loading the scenario or by reserving the high bay for the operations.
---------- Post added at 03:22 AM ---------- Previous post was at 12:13 AM ----------
One thing about the SRB segment transport mesh, that needs fixing: Can you:
a) Split the suspension system into separate groups? I need that for the animations.
b) Add a rotation axis on top of each wheel group, that permits a few degrees of rotation. This might make it easier to animate the parts, since I can do the rotation animation with some real vertices.
Top speed is unladen 16 mph BTW.