We're not even at the docking part yet, just the "initial capture" (via attachment) causes vessels docked to our target to undock.
Well, one way for now could be to required the vessels to be attached rather than docked. Then things will work. I do have an open feature request for proper docking event handling in the Orbiter core: http://www.orbiter-forum.com/project.php?do=gotonote&issueid=1204&goto=firstnewWe're not even at the docking part yet, just the "initial capture" (via attachment) causes vessels docked to our target to undock.
Any progress on getting this out the door?
Have noticed launch scenarios using ODS no longer work at the moment. Changing UseODS=TRUE to FALSE the scenario works.
Anything I can do to help get this out the door still in 2016?
The CISS animations are done and dusted for several months now. The current problem is that the CISS G mesh was changed and the coordinates were not updated == messed up animation. Then there's the whole bellows thing....Not sure there, theoretically, you could do the Centaur Animations as far as you can there and I just focus on the bellow animation component. I still have to do some basic math there to project the vertices of the bellow group on the skeleton in the initial state.
Are these RCS changes really needed now? What is there to be gained? Wouldn't it be better to have the new GPCs working, and then do the OMS/RCS "from scratch" with all the tanks, valves, I/Cs, switches and SW to monitor and control it?The final work on the real RCS implementation should depend on testing, testing and testing some more. If you can test this and provide accurate discrepancy reports to me, this would be great, after all, you know what input a developer needs.
The CISS animations are done and dusted for several months now. The current problem is that the CISS G mesh was changed and the coordinates were not updated == messed up animation. Then there's the whole bellows thing....
Are these RCS changes really needed now? What is there to be gained? Wouldn't it be better to have the new GPCs working, and then do the OMS/RCS "from scratch" with all the tanks, valves, I/Cs, switches and SW to monitor and control it?
No way to do the new DPS incrementally? Or at least up to point where the rest of the systems would be essentially plug&play?
If the IOP is the really only interface between the other systems the DPS, I'd go for it. Then the DPS would be able to proceed at it's own pace and not hold up anything else. It seems to me that the DPS is what has always been the "sound barrier" of SSU.That was the plan for me, but it looks like GLS wants to see it finished first and delay everything else for it. After all, finishing it incrementally would mean refactoring to integrate other subsystems with the new DPS.
For getting to the point, where the rest of the systems would be essentially plug&play, we would essentially just need a Meta-IOP, that simulates the I/O of a common set. If this IOP is then the interface to the rest of the subsystems, it doesn't really matter what happens on the other side of it.
If the IOP is the really only interface between the other systems the DPS, I'd go for it. Then the DPS would be able to proceed at it's own pace and not hold up anything else. It seems to me that the DPS is what has always been the "sound barrier" of SSU.
I was under the impression that the new DPS would be available within a few weeks or months... apparently not so...(and I'm not "complaining", I know people have lives and all that stuff, and it all comes first)
So, maybe when I get tired from work on the SSU Workbench, I should implement a "poor man's" COMPOOL (or whatever it is called) as a SimpleGPCSoftware class, to centralize access to data like speeds, altitude, rates, etc.
Well, we do have some issues here. I just did a quick&dirty test and things are not working well. I tried a simple pitch up maneuver in LVLH, PRI with all axes in DISC RATE. The orbiter barely responded and when it finally did, it started a combined right roll, right yaw maneuver instead of just pitching up.The final work on the real RCS implementation should depend on testing, testing and testing some more. If you can test this and provide accurate discrepancy reports to me, this would be great, after all, you know what input a developer needs.
Well, we do have some issues here. I just did a quick&dirty test and things are not working well. I tried a simple pitch up maneuver in LVLH, PRI with all axes in DISC RATE. The orbiter barely responded and when it finally did, it started a combined right roll, right yaw maneuver instead of just pitching up.
Manual, RHC. I later tried a DPS maneuver by taking the DAP back into AUTO and that didn't work very well either as it failed to stop at the set attitude.How did you do the maneuvre? Manual? DPS?