Space Shuttle Ultra 4.2 released!!!

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GLS

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SSU 4.0 (for Orbiter 2010P1) has been released! The Centaur and IUS upper stages await payloads!

Major changes from SSU 3.0:
  • corrected orbiter vehicle textures
  • corrections to external airlock and tunnel adapter
  • fixed orbiter vehicle mesh
  • fixed Item 27 issue for OMS-2
  • small corrections to RMS systems and its cameras
  • corrected colors in displays
  • added some functionality to Ku-band antenna (radar and manual slew)
  • added Centaur upper stage and its vc panel
  • added IUS upper stage and its vc panels
  • updated HUD graphics
  • fixed wrong WT parameter in MNVR display
  • fixed issue with timer
  • new texture for RMS
  • fixed position of PLB handrails
  • fixed reentry mesh not showing
  • corrected the painting scheme on FWC SRBs
  • corrected RMS and OBSS meshes
  • new ET meshes

Download link
 
SSU 4.1 (for Orbiter 2010P1) has been released!

Major changes from SSU 4.0:

  • corrected main gear wheel well visibility issue
  • corrected the animation of the SSMEs
  • improved the animation of the ET umbilical doors

Download link
 
The nose got messed up and there are holes in the wings.
 
The nose got messed up and there are holes in the wings.
Looks good to me:

SSU_V41.jpg
 
From a distance maybe.
 

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From a distance maybe.
Thanks for the screenshots. It was exactly what I needed to find the trouble spots. Both have now been dealt with. The issues were not very obvious which is why I missed them, especially the nose shape as it was only slightly visible from a few specific angles and you had to look for it.

---------- Post added at 11:26 PM ---------- Previous post was at 01:20 PM ----------

Could someone upload a 4.2 package with the fixed orbiter mesh and the OMS pod normal maps I just checked in(I had forgotten to check in these prior to the 4.0 release)?
 
A few more issues: looking forward (at a shallow angle) on the bottom of the vehicle, there are 2 gaps in front of the MLG doors. Also, looking at the nose from the front, on the 10 o'clock and 2 o'clock positions aft of the nose cap the mesh seems very jagged, as well as forward of the vehicle name and where the FRCS meets the fuselage on the sides.
 
A few more issues: looking forward (at a shallow angle) on the bottom of the vehicle, there are 2 gaps in front of the MLG doors. Also, looking at the nose from the front, on the 10 o'clock and 2 o'clock positions aft of the nose cap the mesh seems very jagged, as well as forward of the vehicle name and where the FRCS meets the fuselage on the sides.
The issues have been dealt with and checked in.
 
So, should I initiate the SSU 4.2 proceedings?
 
So, should I initiate the SSU 4.2 proceedings?
If there's nothing else that needs attention, then go ahead.
 
Also looks like the outer elevons need remapping on the top.
 
Also looks like the outer elevons need remapping on the top.
They don't need to be remapped really, more of a new texture altogether to fit their new shapes and sizes.
 
I've corrected the MECO targets, so it's all go on my end... should I put 4.2 out now?
 
I've corrected the MECO targets, so it's all go on my end... should I put 4.2 out now?
I don't see any reason to hold the release. The mesh seems solid enough with no major flaws.
 
I would still recommend doing a Release Candidate first.
 
SSU 4.2 (for Orbiter 2010P1) has been released!

Major changes from SSU 4.1:

  • corrected issues with orbiter mesh
  • added normal maps to OMS pods
  • corrected MECO parameters of some missions


Download link

---------- Post added at 12:54 PM ---------- Previous post was at 12:49 PM ----------

I would still recommend doing a Release Candidate first.
There were no complaints so far, and this time it seems like everything is well.
Moving forward, when shall I merge the beta branch to the trunk? Today, tomorrow?
 
First things first: What are you trying to do?

Various things.
Deploying IUS, launching STS-1, preparing an OMS-2 burn on STS-3.

For now, I would be most interested in post-launch ops, like preparing for an OMS-2 burn.
 
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