Request SpaceShipOne for Orbiter2010P1?

rct3master44

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In Orbiter one of the spacecraft I want to fly right now is SpaceShipOne.The SSO addon I have are outdated:facepalm:So can anyone make one it will be make me very happy the problem is I don't know how to make a addon for Orbiter,and does anyone know how to make anim8tor work on Windows 7?
Thanks!!!:thumbup:
 
What's wrong with the existing SpaceShipOne addon?
 
Which is the old one? I d/l this:
[ame="http://www.orbithangar.com/searchid.php?ID=1897"]http://www.orbithangar.com/searchid.php?ID=1897[/ame]

I don't see the meshes though
 
Ok. Well I retried to recompile but not sure which lib,.... I need.

I get these errors

c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.h(113) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.h(117) : warning C4508: 'ovcVisualCreated' : function should return a value; 'void' return type assumed
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(35) : error C3861: 'CheckCentralMessage': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(88) : error C3861: 'GetHandle': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(118) : error C3861: 'CheckCentralMessage': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(165) : error C3861: 'DeployPayload': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(251) : error C3861: 'SaveDefaultStateEx': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(270) : error C3861: 'ParsePayloadString': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(303) : error C3861: 'ClearMeshesEx': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(317) : error C3861: 'CalculateMass': identifier not found
c:\orbiter2010p1a\orbitersdk\samples\wk2\whiteknight.cpp(387) : error C3861: 'Draw': identifier not found
 
A look into the source files makes me think it is not rebuildable with 2010 API, like not at all. Thus, it used CVEL to make the vessel. No way to do some *lazy* job ... We have to change everything.
 
I've been looking for an SS1 addon since Orbiter 2010 came out - I also tried the old one without success.
 
I might try to redo it. I have the 2006 to see what it should be like.
 
Ok. Looking at the code. Isn't the It basically this. White Knight is an vessel that Spaceship one is attached. Then Spaceship one gets detached? If that is the case I can remake it easily. So that you fly White Knight and then detach and fly Spaceship one.


________________________

Here we go.
WHITEKNIGHT1_zpsfc5266d6.jpg


I am animating the control surfaces. So I have a question. Does any know on the wing are the surfaces Ailerons or flaps or elevators?
 
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Just a guess on my part...

I'm pretty sure the inboard (red circle) are flaps.

The outboard (yellow and green) are probably ailerons. The reason they are split into two sections is to allow for a varying degree of control. For Orbiter's purposes, you could probably get away with making in just a single control surface on each side.

The elevators are on top of the two tail/rudder assemblies.

KirkUnit
 
I am excited about this! Always wanted to fly SSO!
 
I found this site with the cockpit layouts:

http://www.tok2.com/home/avionics/xplane7/index.html

WK1 cockpit:
wk-cockpit.jpg


SS1 cockpit:
ss1-cockpit.jpg


They are similar.

I guess that a simple orbiter implementation could be done by placing the camera at the appropriate place inside the mesh, and simply the two MFDs on the center of the screen. Then output some data as text, to simulate the small gauges or status panels.
 
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I think Kirk is right,I was looking at the photo of the spacecraft and I started thinking of a real planes wing design then I just compared the WK wings with a planes wings so Kirk is pretty much right.

---------- Post added at 12:54 AM ---------- Previous post was at 12:51 AM ----------

The cockpit looks great,very cool for many reasons.
 
Like these: Spaceship one VC. It has 2 MFD. Not sure where the HUD should be?

SS1VC_zpsbb805f64.jpg


WhiteKnight with out the vc turned on.

WK1VC_zps981c1524.jpg



______________________

Ok a code question. It looks like the SS1 was payload but I haven't found any mention of this in the reference guide


Code:
			v = DeployPayload();


So I have it attached.
 
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Can you remove the VC when the HUD is visible?
I personally like to be able to fly on both views: the default orbiter hud unobstructed view; and the cockpit view.

Just like the DGlider, were you can have no panel; 2D panel and 3D VC.
 
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