OHM SpaceX launch vehicles and Dragon

If you're playing with orbiter beta, you need to disable "atmospheric wind effects" in "parameters".
 
Does anybody here knows how to put more than one payload on the rocket, so that I can do a multiple payload launch with the Falcon rockets? Thanks! :tiphat:
 
Fantastic add on, this has transformed my Orbiter experience big time.
Thank you for all the hard work developing this.
 
So, for my first flight, my recorder crashed, meh. Left it after the first stage.

For my second flight, I wanted to configure my AerobrakeMFD before launch. AerobrakeMFD is selected using Shift-E. See where this is going yet?

Stay tuned, it'll be on Youtube in a couple of days!
 
Out of curiosity, do you plan on adding a Falcon 9 v1.1 to your fleet? The next CRS flight is planned to be the last Falcon 9 v1.0.
 
Maybe the author is not checking the comments here, so it would be more fruitful to contact him directly via PM or email.
 
Maybe the author is not checking the comments here, so it would be more fruitful to contact him directly via PM or email.

I actually did that last October. Glider said that his hands is full with the D3D11 client development, but he will consider updating this add-on after he has completed the D3D11 terrain rendering part. :)
 
I actually did that last October. Glider said that his hands is full with the D3D11 client development, but he will consider updating this add-on after he has completed the D3D11 terrain rendering part. :)
I think I can start making an update for the addon now, because I don't see any effort to make terrain support in the Orbiter core. (and that means that no stable at high time acc. terrain collisions is possible) So the terrain part can wait for the next beta or whatever will have anything about terrain support for graphics clients.
So, I'll focus on making the new version more stable and with a better graphics client support. The requested features I saw were:
- Falcon 9 1.1 (the longer version with M1D) and longer model for F9H
- multiple payloads for all LVs
- more precision for autopilot
- stable orbit as target for autopilot
- second launch pad at Vandenberg ?
- reusable 1st and 2nd stages with propulsion landing ? (I don't believe they'll do anything like that beacuse it looks more like an advertisement than an actual working thing... and propulsive landing of capsule from 5+ km altitude doesn't make any sense at all because it isn't possible with Earth's gravity and Dragon's engines)
- also I'm sure I'll add support of normal/specular/emmisive textures into the next version for D3D9 and D3D11 users. these textures can really improve visual part of the addon.
- open source code, so anyone later can fix important bugs and improve/take something
Maybe something else ?

I will try to make sure that the D3D9 conflict is gone (I'll try to reanimate solar panel in a different way, and if it won't work I can look for a problem in D3D9 code. After D3D11 development I understand how graphics clients work :)) I'm gonna start with writing a new code and try to make sure that it'll be more configurable and stable than the old version. Then I'll have to make some new meshes and textures.
 
Can you look at this post? Will the D3D9 conflict you're talking about resolve that?
It isn't the D3D9 conflict I think - its probably just one of many bugs. Though maybe it's a bug that is related to graphics clients 2D - there're these "GetDc Failed" messages and exception goes from clbkRenderScene. Anyway, I'll try to get that resolved. By the D3D9 conflict I meant the problem with solar panels - a glitch that only happens when you use D3D9 client and never when you use default or D3D11 client.
 
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Sorry about the delayed response, but I just found your post.

You press the "M" key on your keyboard, then fill in the dialogue boxes as the appear. Should be Name, Age, and position, respectively.
Hope this helps,
MaverickSawyer
 
1 more thing: (sorry)
How do you add payloads onto the Dragon spacecraft? And, can you insert payloads from Orbiter files? Can you guys give me a clear explanantion?
Thanks!
 
My UMMUs die when I save state. I exit Orbiter, open (current state).scn and their pulse is zero. This doesn't happen when I dock the Dragon with another ship and transfer the UMMUs.

If I edit the scn file manually and open it in Orbiter, they are live again, but only until I exit the simulation.
 
Yes I've noticed. The only solution I've ever found was to manually edit .scn to give the crew a pulse,as you said, every time.

SpaceX add-on is incredibly beautiful but a tad buggy like that.
 
To developer:

This is wonderful addon. Launch vehicles are amazing, I'm using them now for all purposes.

Just one bug with Dragon and Aerobrake MFD: I noticed that prediction of reentry with dragon on Aerobrake MFD jumps wildly when it breaks through 90km altitude on the way down. Estimation of landing location jumps by about 750-800km lower than anticipated before. It includes inclination as well, making precision landings very, very difficult and unpredictable.

Could you fix this, please?
 
precision landings very, very difficult and unpredictable
I can land/splashdown inside a radius of 300 km of any base with this Dragon. This is good for my (lack of) experience with capsules, maybe you're making reference to a much lower value.
 
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