I thought we wanted to move the trunk to 2016 anyway to reduce the conflicts
We could do that, but then the trunk could become unusable for a while. If the branch is kept updated with the trunk changes, the merge probably won't hurt much.
I thought we wanted to move the trunk to 2016 anyway to reduce the conflicts
We could do that, but then the trunk could become unusable for a while. If the branch is kept updated with the trunk changes, the merge probably won't hurt much.
Checked in a fix.I was looking around the ASE/IUS, working on the umbilical animation, and noticed that bay 13 has the 2 bottom holes uncovered. No problems on the top ones.
That would be nice. Although the IUS is really meant for GEO missions as it was primarily an Air Force program. That's why NASA went with the Centaur, it being a NASA program. Also it being a liquid stage it's a bit easier on the spacecraft thanks to a more gentle ignition.Given that the upper stages are (mostly) for "escape velocity" missions, I'm wondering if we should add a C3 energy output to the HUD?
That would be nice... but then we would have to (as our american friends say) "go the full 9 yards". We would need upper stage guidance, launch window computation, etc..., and it seems to me like there are more important things to be done.Could we specify missions for the upper stages?
Either directly inside the upper stages, or in a control center vessel. The second solution would be better if we create upper stages dynamically during a scenario of multiple SSU missions, but it would not be needed for the current kind of missions.
It would also have the advantage, that we could bundle the responsibility for mission control functions into one vessel DLL.
That would be nice... but then we would have to (as our american friends say) "go the full 9 yards". We would need upper stage guidance, launch window computation, etc..., and it seems to me like there are more important things to be done.
Of course. But then, you know, the full 9 yards always begin with the first one. Is it really that far away? We could expect a lot of the complicated data to be calculated in advance by better tools than we could ever program.
I think step 1 would be "hit MECO targets", and we can't do that with reliability :facepalm:.
We are too busy with ascent tweaks IMHO, we also have other mission phases to cover. Maybe in the next QA phase, we work it out closer.
Bottom line, I'm all for adding more capability and detail, but embarking on new big endeavors when the orbiter doesn't have "basics" like EPS/PRSD stuff and there's also tons of re-writing to be done in the vc, doesn't seem right.
Well, the Project Apollo team got something like that with their Checklist MFD. Maybe we could check with them and see if their license allow for their code to be used with SSU. Obviously the code would have to be modified/adapted to work with SSU but it would be great start.[*]Crew! (The player can't do it all at once)
Well, the Project Apollo team got something like that with their Checklist MFD. Maybe we could check with them and see if their license allow for their code to be used with SSU. Obviously the code would have to be modified/adapted to work with SSU but it would be great start.
Any corrections needed before I put this in the manual and never have to change it again? :compbash2:
We could breakdown the checklists by crewmember/seat, and then leave to the user the tasks of the current vc positon and automatically do the rest.
I've now added those diagrams to the manual.
If anyone has any ideas for changes or additions to the manual, please make them or post them here and I'll make them for you, as I don't think I can write more text this year...wned: