SSU V1.25 Release

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Hey guys this new version 1.25 release sounds like it's going to be a blast I was just wondering about the Shuttle Enterprise, if that scenario can be implemented. I would like to practice landings using the SSU.
 
Hey guys this new version 1.25 release sounds like it's going to be a blast I was just wondering about the Shuttle Enterprise, if that scenario can be implemented. I would like to practice landings using the SSU.
Sorry but that would be a touch too unrealistic as Enterprise never had MEDS only MCDS. So right now only the current 3 orbiters.
 
Sorry but that would be a touch too unrealistic as Enterprise never had MEDS only MCDS. So right now only the current 3 orbiters.

Also, in terms of the MCDS, Enterprise never had a full set of panels.

Current Status: Developing a first infinite AC power source and the AC Bus system for improving the MCA/Motor implementation
 
How about if I make a new ODS mesh, that has the tunnel adapter. Would it be that difficult to adjust the ODS cam, docking point and ODS animations ?
 
How about if I make a new ODS mesh, that has the tunnel adapter. Would it be that difficult to adjust the ODS cam, docking point and ODS animations ?

Not sure, would need to investigate this a bit. I think, we could run best on keeping the ODS mesh as it is, and just move ODS mesh a bit, restore the animations and change the docking port parameters. Then we add or enable the tunnel adapter. As a (possibly different) tunnel is also used for SpaceHab/Spacelab, maybe it would be a wise idea to make the tunnel adapter part more generic.
 
View of ODS with tunned adapter:
98pc1731-m.jpg

Hi-res: http://www-pao.ksc.nasa.gov/kscpao/images/large/98pc1731.jpg

Tunnel adapter:
KSC-97EC-1463.jpg

KSC-97EC-1464.jpg
 
Status: AC Bus, Inverter and a AC Bus Subsystem done, AC Motor Controller underway, when I have this done, I just need to implement the dynamics of the AC Motors.
 
Noticed the flight control animations are not working. I tried them in 1.06 to make sure, and they are working.
 
Checked in updated External Airlock and ODS meshes+ an updated bridgerail.dds texture. For 125 we should really work on a way to make the ODS and airlock separate.
 
Checked in updated External Airlock and ODS meshes+ an updated bridgerail.dds texture. For 125 we should really work on a way to make the ODS and airlock separate.

I'll get the Star Tracker doors animated over the MCAs and AC system, then I can do the Mission files again and over this I can then allow a few more options for the external airlock system.
 
I'll get the Star Tracker doors animated over the MCAs and AC system, then I can do the Mission files again and over this I can then allow a few more options for the external airlock system.
Great!
 
Anyone had a chance to confirm the, "no flight control animation" bug ?
 
Control surface animations don't seem to be working at the moment.

---------- Post added at 03:51 PM ---------- Previous post was at 01:55 PM ----------

Animations should be fixed now.
 
Just some words of incouragment.
You guys are doing an absolutely fabulous job so far, we all agree, and we can't wait to see it come out! Take your time though, cant rush perfection.
 
Urwumpe,

Concerning the startracker switches. I believe the system one and two switches should be slide switches and the power switches are toggles.
 
Urwumpe,

Concerning the startracker switches. I believe the system one and two switches should be slide switches and the power switches are toggles.

No, there are no "slide switches" in the Shuttle. They are guarded three-position switches.
 
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