oapiGetRelativePos(FocusObject, ReferenceObject, &StarReferenceVector);
oapiGetRelativePos(FocusObject, SelectedObject, &StarSelectedVector);
StarAngle = acos((StarSelectedVector.x * StarReferenceVector.x + StarSelectedVector.y * StarReferenceVector.y + StarSelectedVector.z * StarReferenceVector.z) / (length(StarSelectedVector) * length(StarReferenceVector))) - PI05;