Notice this screenshot: http://tinypic.com/m/jj9yz5/3
Do you see how the ground elevation is very pointy. This only seems to occur when I am on the ground. It's possible that the textures are designed that way. I have tried both hires and lores textures. I get the same result in both. I have tried both linear interpolation and cubic interpolation with the default setting of Max resolution level 19. I really don't know what else I can do to correct the problem. In the air or in orbit the Earth looks terrific. But on the surface it looks very jagged. I ran the Solar System scenario with both hires and lores textures and it looked identical, but that is because I wasn't on the ground. Lores textures seem to smooth it out some but the screenshot is lores. I tried the Extra > Planet Rendering > Linear Interpolation (high quality). That didn't even get rid of the jagged edges. On the ground I see no trees. Where trees and hills and bushes should be I see pointed elevated peaks. Am I doing something wrong? I followed the directions to install the textures for Orbiter 2016 to the letter. Is it supposed to look that way?
I checked to make sure this question hasn't been addressed by someone else. There appear to be no posts regarding elevation issues. Is there a setting I am missing? I am running Orbiter on two different machines. One has a very high end $400 graphics card and one has a less expensive AMD XFX Radeon 250X. Even the less expensive card has 2GB of video memory.
Thanks in advance
Do you see how the ground elevation is very pointy. This only seems to occur when I am on the ground. It's possible that the textures are designed that way. I have tried both hires and lores textures. I get the same result in both. I have tried both linear interpolation and cubic interpolation with the default setting of Max resolution level 19. I really don't know what else I can do to correct the problem. In the air or in orbit the Earth looks terrific. But on the surface it looks very jagged. I ran the Solar System scenario with both hires and lores textures and it looked identical, but that is because I wasn't on the ground. Lores textures seem to smooth it out some but the screenshot is lores. I tried the Extra > Planet Rendering > Linear Interpolation (high quality). That didn't even get rid of the jagged edges. On the ground I see no trees. Where trees and hills and bushes should be I see pointed elevated peaks. Am I doing something wrong? I followed the directions to install the textures for Orbiter 2016 to the letter. Is it supposed to look that way?
I checked to make sure this question hasn't been addressed by someone else. There appear to be no posts regarding elevation issues. Is there a setting I am missing? I am running Orbiter on two different machines. One has a very high end $400 graphics card and one has a less expensive AMD XFX Radeon 250X. Even the less expensive card has 2GB of video memory.
Thanks in advance
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