I'm in the process of making a model. I'm wondering about the best way to go about texturing it. I'm using anima8or and UVMapper, but it would be exceedingly difficult to create one texture for then entire model, yet if I create each component separately, (or just the major parts), how would I 'join' them all together into a single mesh, or how would I go about specifying multiple meshes?
What am I missing here?
Thanks
PS... I'm using Photoshop for the actual texturing work.
What am I missing here?
Thanks
PS... I'm using Photoshop for the actual texturing work.