The program now does a phonehome to 67.212.174.11:80 using TCP.![]()
and this is a problem why?The program now does a phonehome to 67.212.174.11:80 using TCP.![]()
Hi again!
I've uploaded a quick hotfix update (0.8.2) to fix some bugs that slipped past us.
Also, yea, the server's having a very tough time right now... in the last 3 days the download count went from 5000 to over 20,000.
On hindsight, I think we should have sprung for the Amazon Cloud Server...
But this server's pretty new, give it some time to get used to things
Cheers
You mean the game was unstable to begin with? Or are you just talking about the rockets? :lol:I've put up version 0.8.4 now, it should be much more stable than 0.8.2 (don't ask about 0.8.3)
Cheers
It's all in the dev blog here: http://kerbalspace.tumblr.com/post/7598710457/version-0-8-4-releasedYou mean the game was unstable to begin with? Or are you just talking about the rockets? :lol:

:banana::hotcool::woohoo::jiggy::sweet: :thankyou:Dear god! according to our download tracker, we are just nearing now on 50,000 downloads!
Just this morning we had topped 30k... that means there are at the very least 20,000 active players right now!
I'm just sitting here, refreshing the report page every 3 seconds or so, and each time there is a new download.
Huzzah!:banana::hotcool::woohoo::jiggy::sweet: :thankyou:
Just had a flight that was a little odd... I build a rocket with three stages of five SRBs each - one in the middle and four symmetrically attached to it. The first two stages worked fine (even though they wobbled a lot), but the third stage overheated almost immediately! Why did it do that, when the first two burned just fine, in identical configurations?
1. Landing on the other side of the planet makes the capsule go boom. You go into orbit, deorbit around the other side, drop stages, open parachute, touchdown at 12 m/s... Boom! No SAS below, nothing suspicious.