OHM Titan Lake landing area

OrbitHangar

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evgh.png


Don't forget, D3D9 Client is required ;)

Enjoy :)
 
Joffrey why textures are transparent?
 
Do you have D3D9 installed ?

Whithout that, the area is buggy
 
I also have transparent textures

g4eo.jpg
 
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I need a screenshot to understand what's wrong.

My add-on was developed under D3D9Client R12, try to update the client.
 
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I also use D3D9Client R12 in my screenshot you can see what I mean
 
I can't see your pic!

but for me no problem. Everythings is perfect!!

Good job!:thumbup:
 
Reuploadet screenshot in my post #7
 
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Ionif, Jordan, I just updated my add-on, reinstall it and tell me if the problem is solved ;)
 
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Orbiter uses main planetary texture level not only to display texture, but to determine how much polygons is planet made of.

In this case (Ionif and Jordan) your default level 7 for Titan is causing small amount of terrain go under planet surface. Upgrading to [ame="http://www.orbithangar.com/searchid.php?ID=5878"]level 8[/ame] makes Titan surface smoother and solves the problem for me.
 
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Problem solved. Thanks Joffrey & Loru. Looks great.
 
The mountains, the stones and the lake are looking very very good!
But the addon texture could match the some levels darker global planetary texture a little bit more, to avoid the sharp limit when you fly from orbit to the lake. My old titan atmosphere was allready in orange color and is looking better under default Orbiter because is more smooth(from another titan addon, even level8 and with 15,6Mb-clouds), but your sky is looking better/darker under directX9-client from orbit, but lighter from surface than my old. I try to figure out the reason for that issue next time.
The new base is very nice! Now my to titan transfered moonbase alpha has a brother :lol:. Keep up the good work!
 
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Hi !

Update 2 :
>> [ame="http://www.orbithangar.com/searchid.php?ID=6239"]Titan Lake landing area[/ame] <<

- Mesh optimized, saving FPS
- Color corrections, closer to the real

update%202.png
 
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