Request Tow vehicle ?

Donamy

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Can someone code a tow vehicle? Or is it not possible yet.
 
I've used the tow vehicle mesh on OHM with UCD. Gets the job done for me.
 
I've used the tow vehicle mesh on OHM with UCD. Gets the job done for me.
It does but the tl8's tow vehicle will simulate the actual physics of towing. Currently anything attached/docked forms a rigid-body super-structure which is as stiff as a steel beam.
 
Gattispilot did a good job with the JasonRover, but not quite finished.

---------- Post added at 10:23 PM ---------- Previous post was at 10:06 PM ----------

Does the concept need a new special attachment point ?
 
And now I'm feeling totally guilty that I forgot about this one:
tugwip.jpg


I try to finish it ASAP
 
It does but the tl8's tow vehicle will simulate the actual physics of towing. Currently anything attached/docked forms a rigid-body super-structure which is as stiff as a steel beam.

For anyone who doesn't want to wait & doesn't mind that, I think it could be done with SC3, no? Just make an RMS arm & keep going with the truck body.
 
And how would you have the vehicle do a proper tow? If you turn the whole lot will turn as though they are one vehicle - there is no rotation around the attachment point.
 
Does the concept need a new special attachment point ?

Thinking about this some more, the quickest solution for me is a fixed position, but rotatable docking port. IE a ball joint. An Attachment Point won't work because the attached vessels have no physics (And would fall through the ground).

If someone made this, then it would only take me a weekend to finish the tug. ATM it is still several weeks worth with the current solution.
 
And how would you have the vehicle do a proper tow? If you turn the whole lot will turn as though they are one vehicle - there is no rotation around the attachment point.

I know, it was just an idea for a quick n dirty solution that anyone could try, not a real addon. If the user wanted to they could rotate the RMS wrist to make it look okay.
 
On the jason rover. Basically I used an attachment point. Then looked at what direction the rover was going side to side/turning and then added a time delay and set the attachment to turn. If backing up then reverse the direction.
 
You could also make a simple 2D solution, but you would still have to deal with simple differential equations, which is too much math for most.

Basically you find the shortest distance that the towed vehicle must move, to stay connected to the truck.

---------- Post added at 01:09 PM ---------- Previous post was at 01:08 PM ----------

And now I'm feeling totally guilty that I forgot about this one:


I try to finish it ASAP

Will it have a cockpit that can be rotated by 180°? :lol:
 
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