Project Ultimate Project ISS for Orbiter

In our early project we decided to relase 2 version: one for Shuttle Fleet and one for SSU, but now I don't know if we'll make 2 versions. When I will be sure, I will tell you what we are going to do.
 
You mean it would be one dll for more then 20 iss configuration? I think it would be easier to implement unique dll for each iss configuration.
Also modules like Zarja and Zvezda should have solar tracking

ok we will do it this way I am glad you know a lot about the ISS Thorton.
I am just a little lost on how to get started with this project.

Russ
 
Unity&Harmony:


ISS 2A
 
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Great job Thorton!
Are you making multiple configurations for Unity? (example: with and without PMA2)
 
No, only configuration, which require for ISS
 
We dont need Unity, wiyhout PMA2, we need ISS 4A without PMA2.
 
You are the man Thorton!!!!

I want everyone to know that Thorton is so cool to work with he has helped me a lot off the forum also. If I need something fixed he just fixes it.

Thorton is a true pro who knows how to work on a team.

Russ
 
Why don't you make the Unity and PMA seperate meshes and attach them as you need them.
 
I have separate PMA module already
 
--MANAGEMENT UPDATE--

WOW, great work Thorton!

Me & The Aviator have had a few new ideas:

We really want to work very closely with the new SSU development team, in a kind of "parallel project". We want to make sure that both of these addons work in harmony with each other, not have overlapping files, etc. The new SSU will have a mid-deck, we would like to be able to enter the interior of the Shuttle from the interior of our ISS. Maybe include a shuttle airlock hatch open/close animation. We are not offering to do the work, just collaborate with them to make sure everything works together.

Maybe we could even set up a site for SSU, with same themes as ours, but different colours etc. Really make bot projects look like they are working together

And possibly release on same date, as part of an Orbiter "super realism pack"?

I would be a shame to miss the opportunity to have the two best addons for Orbiter not work together.



We also want to include the following dll's in the project:

ISS power system: power is drained from batteries by systems and is replenished by solar arrays

Sun tracking system for solar arrays: Arrays track sun and actually generate power and sent to ISS power system.

Station power transfer system. When new SSU docks to station, power from station is transferred to Shuttle. Also, when new module docks, power is transferred to module so lights will work, etc.

UMMU (or similar system) for station and shuttle. When Soyuz, Progress & Shuttle docks, will be able to transfer crew and do EVA, etc.

Pressure. If hatch is opened to space, the ISS will start do de-pressurise and module will have to be sealed off.

Camcontrol, move around ISS interior with keyboard, you will not be able to move through walls, walls will be solid etc. what hatches opened, move outside etc.


We may also need to design some new CBM hatches to put in place of Thorton's ones that can open/close and that have a real glass porthole window so you can actually see inside/outside.


I have also found a great site for info on ISS docking times:
http://www.nasa.gov/mission_pages/station/resupply/index.html

I have tasked our research department with finding as many photos of ISS interiors as possible. I will post all images I know of later today. The ISS interior in reality is very cluttered. I really wan to re-create this effect. The interiors should not look too "clinical", the lights should be low, and there should be dark corners, etc. I think it would be better if Unussapiens handes walls, floors etc. from real photos, and Donamy handles other things such as laptops, screens, and just general objects. I would like to give the interiors real texture, not just a flat. We need things sticking out etc.

For great shots of ISS interiors, see this thread. I would like to include the window shutters also: http://orbiter-forum.com/showthread.php?t=4126

We also need a new Soyuz, Progress and ATV, to include VC & hatch open/close. We may be able to use the existing meshes, and just modify .cfg files.

I really think we need a lot more developers, particularly people of level 4 & 5 who can work in animations/code dept.

I think we should design ISS to current level at time of release, then release future modules as updates when time arrives.

I know that there is a lot to do on this project, next week I will release the full list , with what departments should do what and in what order.

I also want someone to contact me about setting up a proper, high-graphics site to promote the project.

For now, keep up good work!

-Pete
 
We may also need to design some new CBM hatches to put in place of Thorton's ones that can open/close and that have a real glass porthole window so you can actually see inside/outside.

if understood Russ correctly, VC will be separate mesh. Am i right?
 
if understood Russ correctly, VC will be separate mesh. Am i right?

yes
we use the mesh as we need it. This way we do not have to render all of it all the time.


-----Posted Added-----


Ummu is not an issue we will have a nice system as soon as we have a vp to work with.

Everything on the list is doable, it just how long will it take. I do not think we can catch the S.S.U. guys they have been working on that for more then a year I think.(I could be wrong)

As a team we should look at what we want to do and then make a plan
Then we stay in scope of that plan to get the job done.

Russ


-----Posted Added-----


I just talked to one of the guys doing research for us I am not sure of is orbiter name. He is doing a good job.

We are working on how the air lock will work.

Do we have a vc for the air lock?

He is outlining where the controls will be on the panels. Thats if he can find all the info. He is also doing a pseudo code for me on how the systems works.

If it is ok with the team I would like to make the quest #1 on our list to finish. I think this is the plan already. If team members are not on our team wiki please pm me for the link. This is where our work plan is or should be.

Russ
 
Yeah, Quest's VC will include a panel. It should be done with the next week or two, but no promises, as I have a tendency to be unexpectedly busy with school.

I am also working on a Soyuz (which could easily be modified to become a Progress) with a VC (It was requested a while ago, so I said I'd make it). If it's OK with everyone else I would like to do all the modelling on the Soyuz myself, as I have done a fair bit of work already, and I know exactly what I want to do with it.

@Thorton: I think you need to increase the specularity on Unity & Harmony a bit. Apart from that, great job.
 
Yeah, Quest's VC will include a panel. It should be done with the next week or two, but no promises, as I have a tendency to be unexpectedly busy with school.

Ok cool.

I just wanted to know what the plan was I can display data for our systems on the hud for now.

I will tell the research person to get with you and make sure you know how the controls are going to work on the vp so you can model them.

Russ
 
Hi all, ISS Team.
Ok, seems that we are working all very well!
Thorton made wonderful models, Russ and his dept. are working very hard on the code, the research dept. (Russ, the "research person" is Markl316!) have found a lot of usefull informations, and the internals dept. is making vc.
We are working very fast for now, but to continue working in this way we need another thing: Russ told me that coding all the stuff necessary to the project is very hard, he can do it, but very slowly. So WE NEED OTHER SKILLED PROGRAMMERS FOR OUR PROJECT! More people will help us, more quickly you can see this addon working!
If anyone is interested to join us, please PM me and Pete telling us your skill's level and the department you would join. Thanks to all.
 
update

Hi

I want to update every one on our project. The project has gone quiet but that is just because we are organized now. We are working even hard now then those first days when we put the team together.

Our team still needs people to help the project. You do not need to have big skills to be on the team in fact I would like to have anyone that wants to be on the team on the team.

Here is a list of work that we need done.
If you think you can help pm me or the other guys.

How something should work you write the manual on how a system should work and we make it work that way.

Reacher we need all the info we can find to fed our how to manual writers.

Images and textures some one to make a catalog of textures and keep them organized.

Beta testers

Manual writers

programmers

What this team has to offer


Good management

We do not fight about how to do the project. we just do it.

A nice working environment with a team-wiki and svn server.

Our team is already strong come help us and have fun doing it.

Russ
 
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