Project Ultimate Project ISS for Orbiter

So you all know about FPS games like Quake, Battle Field2, Unreal etc.. You probably also know that they all have editors with them that allow you create your own levels (think ships/stations). Imagine docking with the ISS and the act of "transferring" to the ISS launches Quake with an entire space ship to walk round in. Anyone play Doom3?

Hi, Tachyon

Sorry I have not been around but we had a little wind storm here with winds up to 75mph and most of the city of Louisville lost power. My power was out for over 3 days. I am happy to have my computer back and am well rested.

My plan is to build a space sim that would let you walk around your ship.
Here is the software I will be using when I learn enough to do the job.

http://www.visual3d.net/

I have worked for Realmware in the past and will most likely help with there first demo game. They say that I will be able to start coding a game like you are talking about in 2 to 3 months.

So yes this has been my plan for almost 6 months now.

Russ
 
Donamy...

We are looking to include the new SSU in this addon. We have talked to the SSU team about this.

Also, we would like to ask you if it would be OK if some of you work could go into our interiors? We would like you to do control panels, etc and also do some interiors work on modules?

Do you think you can help?

Thanks

-Pete
I've already given permission to use anything you'ld like. Checkout my ISS Experience v2 at orbithangar.
 
Russ - I am glad to hear you survived the big blow .... and thanks .. but we didn't really need that much water up here .... (lot of flooding in Chicago land area)

I wish you could have seen my face when I put two and two together with the Solar Array P3/P4 project (which I had followed) and your name mixed up in this project as well. It was a pretty funny second or two. :)

So you do get the idea of coupling two or more simulations together. Orbiter and a FPSimulator. FSX and a FPSimulatorwould benefit from such a marriage as well. To capitalize on the best of multiple packages .... I uttered this a while back and I don't think my audience was on the same page. (spatial plane) I don't want to call the symbiant program a FPS as I don't want to run around shooting everything up. I just want the rendering engine to render a space craft's interior with which to interact with. :hmm:

.NET is another wonder waiting to exploited further. I don't think it is a Doom3 or BF2 level engine but it certainly is enough for what we're thinking about here.
 
--MANAGEMENT UPDATE--

Official ISSU project website coming end of this week!:speakcool:

Will include:

. Full descripion & full details of project
. News/updates & daily development blogs
. Screenshots
. Downloads page
. Will be available in:
-English
-French
-German
-Spanish
-Russian
-Italian
[all same, just in different language]

Will post link here when done!!!
 
A few questions...
-Will it have custom UMMU meshes or will it use the default ones?
-Will it have attitude control? If so, will it be by invisible RCS or will you actually program the gyroscops?
-Will the modules with RCS have the partical exaust like the shuttlefleet OMS?
 
Pilot7893,

To answer your questions:

We will be having separate UMMU meshes. We will use Orlan space suits for Russian spacewalks, and EMU's by Donamy for US spacewalks.

I don't yet know about attitude control..that will be decided nearer the time.

And I don't see any reason why we can not have particle exhausts like shuttle OMS...they are certainly more realistic!!!



Thanks for your interest in the project!!!

-Pete
 
Official ISSU project website coming end of this week!:speakcool:

I just saw the website and Pete is doing a good job

A few questions...
-Will it have custom UMMU meshes or will it use the default ones?
We are using Donamy's mesh as of now and I still need to add Orlan.
The user will pick the suite he wants to use before eva.

-Will it have attitude control? If so, will it be by invisible RCS or will you actually program the gyroscops?

As of now this is over my head to code. so no for the gyroscops
Zarya will have basic attitude control to place it self in the right orbit.
I thing we have a nice lunch for Zarya using Multistage.

-Will the modules with RCS have the partical exaust like the shuttlefleet OMS?

We know how to do this it is just a question of time.

Russ
 
As of now this is over my head to code. so no for the gyroscops
The CMGs could be easily implemented by directly setting the station attitude rates to acheive your desired attitude. Things would get more complicated (but doable) if you wanted to model CMG saturation/desaturation, power interfaces, etc. You would also need to have some sort of interface for selecting the station attitude mode (MFD or VC?). I am happy to help with the maths here if you like. I'll leave implementation up to you though - I'm already having enough trouble getting to other code I want to write ;). PM me if you are interested.
 
The CMGs could be easily implemented by directly setting the station attitude rates to acheive your desired attitude. Things would get more complicated (but doable) if you wanted to model CMG saturation/desaturation, power interfaces, etc. You would also need to have some sort of interface for selecting the station attitude mode (MFD or VC?). I am happy to help with the maths here if you like. I'll leave implementation up to you though - I'm already having enough trouble getting to other code I want to write ;). PM me if you are interested.

Thanks Tblaxland like you I am backed up with lots to do. I will pm you in a day or 2.

This is what I am thinking about when I ask for help with the math on this stuff. We keep a working copy of our project on our svn server so some one could come in and add a system with as little work as possible. I am good at 2D panels and vc's. I will do grunt work for who ever helps us with this project.

Russ
 
--HELP REQUEST--

Hi all,

This is a request for help to anyone in the Orbiter community who feels they can.

We need translators. For our site, we want all pages mirrored in different languages. We are going to have English, French, German, Spanish, Russian and Italian pages. I can do English, and we have people on the team who can handle Italian and possibly Russian.

We really need translators for:
. France
. Germany
. Spain

We would send you what we wanted to say in English, then you could translate into appropriate language and send back.

Translators will need to be available to translate daily updates and blog's also.

Translators will need a good understanding of English, as well as a good understanding of their other language.

If you feel you can help, please, post below.


Thanks!

-ISSU team.
 
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Thanks Tblaxland like you I am backed up with lots to do. I will pm you in a day or 2.
OK. I'll start thinking some more about the problem in the meantime. A couple of questions:

1. What coordinate system are you guys using internally? Standard Orbiter left-hand? If so, is the orientation the same as ISS Fleet, ie, Harmony on the +Z, port on the +Y? The advantage of this is that it allows use of the standard Orbiter prograde auto-pilot to maintain the ISS's usual +XVV/-ZLV (USOS coordinates) orientation.

2. You might have already discussed this but how are the modules connected together - attachments, docking ports or are the meshes combined in code to make one big vessel?
 
tblaxland:

Thanks for offering to help with this project! We need all the help we can get!

You'll have to ask Russ about the co-ordinates, but I can answer the second question.

Our ISS will be one whole body, the only single module in the scenario will be the new one that has just been installed. Having one whole vessel makes systems programming easier.

-Pete
 
tblaxland, thanks for yor help

What coordinate system are you guys using internally? Standard Orbiter left-hand? If so, is the orientation the same as ISS Fleet

For separate modules we will use standart orbiter orientation, for station -just like as ISS Fleet
 
The problem with one mesh is, you're going to have alot of meshes, for each stage of the ISS. Much better to build as you go, like RL. IMHO
 
I found Zarya [FONT=verdana, arial, helvetica, geneva][SIZE=-1](FGB) Operations Documents at this link

http://www.spaceref.com/iss/elements/fgb.html


note: thrusters have not been added to Zarya because I was not sure how all the
[/SIZE][/FONT][FONT=verdana, arial, helvetica, geneva][SIZE=-1]thrusters worked. Here is a run down of the systems for thrusters. I want to read the [/SIZE][/FONT][FONT=verdana, arial, helvetica, geneva][SIZE=-1]Operations manual before I code this so thrusters may not be done for some time.[/SIZE][/FONT]
[FONT=verdana, arial, helvetica, geneva][SIZE=-1]
[/SIZE][/FONT]16 fuel tanks (8 fuel, 8 oxidizer) and totalling 6100 kg.
It can be resupplied via Progress cargo ships. It is divided into two subsystems: {looks like 3 to me if you add the two large engines for re boosting}
high pressure and low pressure. The latter supplies the low-thrust engines (DPS and DTS).
5 fuel and 5 oxidizer tanks are high-pressure;
the remainder are low-pressure. Zarya was launched with partially-full tanks of 3800 kg.

The module's 16 fuel tanks combined can hold more than 6 tons of propellant.
The attitude control system for the module includes 24 large steering jets and 12 small steering jets.
Two large engines are available for reboosting the spacecraft and making major orbital changes. (
[FONT=verdana, arial, helvetica, geneva]Two large engines at the aft end) [/FONT]
[FONT=verdana, arial, helvetica, geneva] The original design of the FGB was modified to allow it to be refueled by a Progress docked to its nadir (earth facing) docking port. [/FONT][FONT=verdana, arial, helvetica, geneva][SIZE=-1]

[/SIZE][/FONT][FONT=verdana, arial, helvetica, geneva][SIZE=-1]Russ
[/SIZE][/FONT]
 
Will you also include the sleeping rooms in the russian part? They have nice big windows. You see them in this video:
 
Yes, we are going to include all windows. We will have sleep stations also. We will have animated window shutters as well.
 
The problem with one mesh is, you're going to have alot of meshes, for each stage of the ISS. Much better to build as you go, like RL. IMHO
One vessel, not one mesh. You make your module meshes as required for construction scenarios and simply join them together in code for each mission. You can have the scenario file specify what module meshes should be loaded onto the ISS vessel.
 
Can I make the product logo for the website? I could add lens flare and everything!
 
Pilot7893:

We would love you to make the logo! Please, make one for us.
We want a mission-patch style logo. Look on the SSM2007 site at their logo - we want one like that but for ISSU.
Maybe you could do a few designs, and send us them all, and we will choose?
We have a logo currently done by me, however this is really just a temporary logo and is not very professional-looking.

I have PM'd you the link to our Flickr page (secret until our site is released!) and there are some images there you may want to use, but the choice is yours. As long as it says what the project is about, and looks professional, I don't mind.

Cheers, Pilot7893, you are now part of the team!

-Pete
 
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