Request UMMU Compatible Helicopter?

For some reason the .cfg is missing from that package.
Here's one with the most recent .dll gattis sent to me (when you spawn a new seaking it has no crew, so that you can fit a full set of 6 in, doesn't need crew to fly)

If anything else is missing let us know :)

Kind Regards,
NT
 

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It runs with the config and .dll from NTpspE. Haven't tried anything except flying around KSC like a tourist; I'll try doing something more later tonight.
 
It works well enough although my winched up UMMU is complaining about back ache! :lol:

ScreenShot061.png
 
It works well enough although my winched up UMMU is complaining about back ache! :lol:

ScreenShot061.png

Yeah, well, a steel grappling hook to the spine will do that...:lol:
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BTW: Showed this to my brother-in-law (Saturn V). Said if the bugs get worked out, he wouldn't mind if I finished up his Gemini Recovery add on. All the meshes & textures have been done for quite awhile, but he never got around to coding or configuring it because of his back problems.
 
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Oops sorry about the lack of the cfg.

I think the hook in the back is because that is where the attachment point is on the Ummu.

attached is the source code.

If it is the scaleing part it is in there. It is similar to what I used in the Winch Pod for my Space1999

Not sure what you would pick up with the winch. In the orginal Sea King it has a cage with a long cable with a person on it. If some thing like that is needed it wouldn't be hard. Just a cage mesh and attachment. It looks like it only held 1 or 2.
 

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It works well enough although my winched up UMMU is complaining about back ache! :lol:

Hahaha, well shouldn't he/she be wearing their spacesuit for recovery? :P Maybe that has grappling-hook protection :)

Also, we now have an excellent platform for UMMU parachute launches! :thumbup:
 
A nice helicopter and something that can be very practical for flying UMMU's around, but it's hard to fly. I tried to hover over LC-39, and had a hard time when I tried stopping the horizontal velocity...

Same here. Even with the SH3.dll file dropped into the modules folder Orbiter doesn't recognise it.

I also tried creating an sh3.cfg file that looks like this:

Code:
ClassName = sh3
Module = sh3

No Joy.

I also had this problem, but when I manually added the config file, everything worked. I wrote with capitalized letters. Maybe that was your problem? Anyway, the config file is added, so everything works now.


Could an altitude limit be implemented? I went LEO with no problems, so could you code an altitude limit of, lets say 6000 meters, or something? Also, the rotation is also very powerful, could it be turned down a little bit?
But besides that, as I said: great. I can now rescue my crew after landing.:thumbup:
 
Could an altitude limit be implemented? I went LEO with no problems, so could you code an altitude limit of, lets say 6000 meters, or something? Also, the rotation is also very powerful, could it be turned down a little bit?
But besides that, as I said: great. I can now rescue my crew after landing.:thumbup:

Agreed with those points. I like the winch idea as well, handy for post abort crew rescue. The real life SH3 ceiling is 4.5KM

As for the config file, I put it in the /config directory and not /config/vessels so my error there!
 
OK. I added a refuel option so you can in air refuel. not realistic though

on the ceiling. I added if above 4500 then kill the hover thrust level
make hover thrust level 0 and added CW.

Code:
/if (ALT>4500) SetThrusterMax0 (th_hover[0] ,0);
if (ALT<4500) SetThrusterMax0 (th_hover[0],8.5e5);
//if (ALT>4500) SetThrusterGroupLevel (thg_hover,0);
if (ALT>4500) SetCW (999, 999, 999, 999);
if (ALT<4500) SetCW (0.3, 0.3, 0.6, 0.9);

So now if you go above 4500 the hover thrust is 0. But you are still climbing

In the Ummuplane we adjusted the CW.

Any ideas
 
Hey guys, just to let you know HoverMFD works well with this helicopter.
If you set it on 'Heli' mode, it can capture and hover over a VTOL pad (takes a few pendulim swings though xD)

In the config for HoverMFD you might want to increase the heading tolerance, otherwise it repeatedly tries to turn left and right to get the exact heading, causing the vessel to shake violently :L

I've been limiting myself to 3km altitude, and 250m/s speed. Any faster orbiter thinks the thing's re-entering and sets it alight haha.
 
I guess you may just have to watch your alt. Not sure how to get it to stop climbing at 4500.

Code:
ALT=GetAltitude();
if (ALT>4500) {SetThrusterMax0 (th_hover[0] ,0);
SetCW (999, 999, 999, 999);
AddForce(_V(0,4000,0), _V(0,-1,0));
}
if (ALT<4500) {SetThrusterMax0 (th_hover[0],8.5e5);

//if (ALT>4500) SetThrusterGroupLevel (thg_hover,0);
SetCW (0.3, 0.3, 0.6, 0.9);}

Just looking at a pallet. It looks like only a 1x2 cargo pallet would fit.

I saw this. [ame="http://www.orbithangar.com/searchid.php?ID=2230"]http://www.orbithangar.com/searchid.php?ID=2230[/ame]
It could be updated and use UCGO to load the cartons.
 

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  • coptercargo.jpg
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The latest .dll with the ability to stop the winch works fine Gattis :thumbup:

I guess you may just have to watch your alt. Not sure how to get it to stop climbing at 4500.

Code:
ALT=GetAltitude();
if (ALT>4500) {SetThrusterMax0 (th_hover[0] ,0);
SetCW (999, 999, 999, 999);
AddForce(_V(0,4000,0), _V(0,-1,0));
}
if (ALT<4500) {SetThrusterMax0 (th_hover[0],8.5e5);

//if (ALT>4500) SetThrusterGroupLevel (thg_hover,0);
SetCW (0.3, 0.3, 0.6, 0.9);}

Just looking at a pallet. It looks like only a 1x2 cargo pallet would fit.

I saw this. http://www.orbithangar.com/searchid.php?ID=2230
It could be updated and use UCGO to load the cartons.

I downloaded that to see how it works. I was thinking the crate should be something more like this: [ame="http://www.orbithangar.com/searchid.php?ID=4571"]XR2 UCGO Cargo Platform v2.2[/ame]
It doesn't show the picture, but it's basically a flat platform with 3x2 UCGO slots, and metal bars around the side.
 
Thanks. I think only a 1x2 would fit. here is the Xr2 cargo pallet. You can see that it would be off center and hits the gear.

the XR2 pallet is 3x5
the cage is about 1.5 x 1.5.

If I made it just 2x2 then you could load only 1 crate or 1 ummu. If a Ummu was on born I could show it if not no ummu.

Standing or seated?
 

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  • coptercargo1.jpg
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Thanks. I think only a 1x2 would fit. here is the Xr2 cargo pallet. You can see that it would be off center and hits the gear.

the XR2 pallet is 3x5
the cage is about 1.5 x 1.5.

If I made it just 2x2 then you could load only 1 crate or 1 ummu. If a Ummu was on born I could show it if not no ummu.

Standing or seated?

Ah I see. I thought the sizes was the amount of UCGO cargo. I think 1x3 UCGO size, with the center one as the attach point wouldn't cause any clipping though?
 
I made a pallet to hold 2 cargoes. But as you can see the cargo and rails hits the hull. I might try moving the hook off set slightly and make the pallet thinner.

I will code it if 1 or 0 cargo is on board then a ummu can be loaded.
 

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I very like that heli with Ummu :thumbup:

Could an altitude limit be implemented? I went LEO with no problems, so could you code an altitude limit of, lets say 6000 meters, or something? Also, the rotation is also very powerful, could it be turned down a little bit?

But I agree with that. Maybe just reduce RCS thrust drastically? My first thought was there should be no RCS thrust but only airfoils but then there would be no ratation at zero speed?

For the altitude limit I think of setting heli (hover) thrust as a function of altitude so it goes under gravity in a usual altitude. Would that be most realistic? Maybe some physician can help out :)

Yould you also re-invent the K key to start rotor engine? Just as an on/off switch for the animation. And when rotor is off, there should be no thrust of course.
 
Yould you also re-invent the K key to start rotor engine? Just as an on/off switch for the animation. And when rotor is off, there should be no thrust of course.

On the original SeaKing it was K to start/stop the rotors. The problem was that it didn't make any difference with whether the vessel could fly. Even with the rotors stopped it could still take off and fly.
Also, the original only had one rotor speed, whereas with this one, it's tied to the hover thrust being applied.
If your hover thrust is 0, the rotors stop. If your wanting to have it landed, but the rotors spinning, you can still apply a slight amount of hover thrust, and the propellers will spin round at a nice speed for if your preparing for takeoff :)

EDIT:
Actually, thinking about it, if the rotor animation could still be tied to the hover thrust, but the K key start and stop it, it could act as a 'lock' for the helicopter.

Kind Regards,
NT
 
Being a Sikorsky design the H3 uses collective-pitch control to increase or decrease thrust not RPM.

RPM should be a constant 268 +/- 2 regardless of thrust

---------- Post added at 07:34 PM ---------- Previous post was at 07:26 PM ----------

Also The H3 has internal space/tie-down points for up to 3 standard 1.2 meter forklift pallets. (UCCGO Cargos)

Cargo mass is limitted by the aircraft's max liftoff mass of 22,500 lbs at sea-level. (approx 10,000 kg)
 
So go back with the K. start/stop the animation. I could add that if k is not pressed then no thrust can be applied.

Also I could add the ability to load 3 cargoes.

On the ceiling part I cut off the hover thrust but she keeping climbing to about 6500 and then descending and then when it got below 4500 hover thrust was applied but she dropped until the I guess the hover thrust overcame the gravity.

Also would a slower winch be good.
 
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new dll.
added/changes
4 stop winch
7 fast/slow speed of winch
B/N attach/dettach
K start/stop rotor aka Hover thrust.

also now UCGO and has 3 cargo spots internally

One odd thing is do not press A if engines off and landed. It throws the copter into space. Not sure why or how to fix.

I think it sometime to do with the engine start/stop.

Code:
th_hover[0] = CreateThruster (_V(0,0,0), _V(0,1,0), PB_MAXHOVERTH, hpr, PB_ISP);
		
thg_hover = CreateThrusterGroup (th_hover, 1, THGROUP_HOVER);

...
if (IGNITION_check == NO_START) {
    
        SetThrusterGroupLevel(thg_hover,0);
		
		SetThrusterLevel(th_hover[0],0);
		
		SetThrusterMax0 (th_hover[0] ,0);
}

if (IGNITION_check == YES_START){
		
		
		SetThrusterMax0 (th_hover[0],8.5e5);
		
		ROTOR_SPEED= (GetThrusterLevel (th_hover[0])*5);
ROTOR1=(GetThrusterLevel (th_hover[0]));
}
 

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