Request UMMU Compatible Helicopter?

bell 222 and airwolf
BELLAIRWOLF_zps52209952.jpg
 
ok almost done. Really the only thing left is the sounds. I can get the sound of the blades to increase by hover thrust amount. Sound good. but when at idle or start when thrust level is 0 no sound. So I have it play softly if thrustlevel is 0. But I have run into a sound issue. It can't find the wav.

HTML:
LoadWave->unable to find wave: Sound\_CustomVesselsSounds\BELL222\BELL222ENGINES  DX Code: E_FAIL
FAILED: FindResource  DX Code: E_FAIL
FAILED: FindResource  DX Code: E_FAIL
LoadWave->unable to find wave: Sound\_CustomVesselsSounds\BELL222\BELL222GEAR  DX Code: E_FAIL
FAILED: FindResource  DX Code: E_FAIL
FAILED: FindResource  DX Code: E_FAIL
LoadWave->unable to find wave: Sound\_CustomVesselsSounds\BELL222\BELLSTART  DX Code: E_FAIL

soundissue_zps205d50cf.jpg




Code:
void BELL222::clbkPostCreation (void)

{
	


BELL222ID=ConnectToOrbiterSoundDLL(GetHandle());

RequestLoadVesselWave(BELL222ID,	BELL222Engines,"Sound\\_CustomVesselsSounds\\BELL222\\BELL222ENGINES",EXTERNAL_ONLY_FADED_CLOSE);
RequestLoadVesselWave(BELL222ID,	BELL222Gear,"Sound\\_CustomVesselsSounds\\BELL222\\BELL222GEAR",INTERNAL_ONLY);
RequestLoadVesselWave(BELL222ID,    BELL222Start,"Sound\\_CustomVesselsSounds\\BELL222\\BELLSTART",INTERNAL_ONLY);

//	RequestLoadVesselWave(MyID,MY500METERSOUND,"Sound\\OrbiterSound_SDK\\sound\\my500meter.wav",RADIO_SOUND);

	SetMyDefaultWaveDirectory("Sound\\_CustomVesselsSounds\\BELL222\\");
 
But I have run into a sound issue. It can't find the wav.

Did you try adding ".wav" in the code to the file names of the custom sounds?

The Explorer is set to hide file extensions, but it doesn't mean they aren't really there.
 
Thanks. Now it sees them but not playing them.

PlayVesselWave(BELL222Gear,NOLOOP,255);

Does nothing
 
Give this a try. Still working on the airwolf version

https://www.dropbox.com/sh/rmin6wsf8t0p01e/4t6CZrECrR

bell2221_zps80ff3724.jpg

bell2222_zps77c3ea2f.jpg


I removed Payload Manager as it caused CTD with LauchMFD

K starts g gear

Uses UMMU and SOUND4.0

________________________
On the airwolf Iam stumped. It uses basically the same code. But I can't get the MFD and hud to work in the VC.

airwolfmfd_zpsd6338df2.jpg


HUD is flagged 2 in the mesh

Code:
bool AIRWOLF2::clbkLoadVC(int id)
{
 VCHUDSPEC hud;
 VCMFDSPEC mfd;
 
 //Virtual cockpit elements
 if((id>=0)&&(id<1)){
  if(id==0){
   SetCameraDefaultDirection(_V(0,0,1));
   SetCameraOffset(_V(.48,-.5,4.7));
   SetCameraShiftRange(_V(0,0,0.1),_V(-0.2,0,0),_V(0.2,0,0));
   oapiVCSetNeighbours(-1,-1,-1,-1);

   hud.nmesh=1;
   hud.ngroup=116;//hud
   hud.hudcnt=_V(0, 0, 0);
   hud.size=.25;
   oapiVCRegisterHUD(&hud);
   mfd.ngroup=115;//center front
   mfd.nmesh=1;
   oapiVCRegisterMFD(0,&mfd);
   mfd.ngroup=114;//center rear edcc
   mfd.nmesh=1;
   oapiVCRegisterMFD(1,&mfd);
    }
 }
 return 1;
}
 
Last edited:
Hey John is there anyway you eventually could make Kev Shanows NASA Sikorsky S-64 Skycrane
Ummu,and Ucgo compatable,and also add a crane and,nav,strobe,spotlights too?
 
Gattispilot: can you post this bell222 on something that doesn't require registering. There are lot of sites for that.
 
hmm - no joy:

Code:
---------------------------------------------------------------
>>> ERROR: Could not load vessel module: BELL222
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
---------------------------------------------------------------


---------- Post added at 07:51 PM ---------- Previous post was at 07:48 PM ----------

diagnose: modules folder absent in archive
 
Amazing !!!!

Just took it for a spin around LC39 and VAB
Handing it is a bit tricky and I'll need more training but I must say I really impressed.

It handles just like in my opinion helicopter should handle, flight characteristics feel very nicea and I'm adding it to CSSC spawner to have it on standby in every scenario in my bases.

Awesome piece of work. :D

---------- Post added at 09:31 PM ---------- Previous post was at 08:37 PM ----------

Quick stay in paint shop and off to service:

inspection_bell.jpg
 
Uploaded to the hangar. Thanks to everyone. Working on the skycrane having to fix the mesh.

I can add an attachment for a spotlight just let me know where.

skycrane2_zpsf7b356df.jpg
 
I can do that to the bell and nh90 also. But wouldn't you see the shadow?

skycrane2a_zps45696a29.jpg
 
But wouldn't you see the shadow?
Ideally, it would be shadow of only of the blades, but Orbiter doesn't know which part of the mesh uses transparent texture during casting shadows. It casts shadow of the mesh and not of the texture. :shrug:
 
Just downloaded from OH and works great. I remember doing some panel textures for it but they where not included... Did I miss something? I might have forgotten to email them or something like that :blush:.

Anyway, I'll just release them on OH as an add-on for an addon. You can use them on a future update if you wish!
 
I remember. I can update it. Sorry. I am going to update it with the no shadow disc. Email me again
 
Back
Top