Could be done, if animations are key-triggered, one might be able to add a key press into the sequence, or something like that.
That is what I'm talking about, Thanks.
Could be done, if animations are key-triggered, one might be able to add a key press into the sequence, or something like that.
Certainly, they will fail enough from the bugs in them, no need to add another option.and make it fail sometimes so that we still have something to do, and of course the option to have it unbreakable, or breakable
Wasn't there a formation MFD of some sort made before?Something I'd really like to see, though, is a simple "Follow Me" command that makes another ship fly in perfect formation with you, including stuff like transfer burns.
In my opinion this addon ought to have the power to automatically control a slew of craft.
That is a very nice idea, the trouble is how will the autopilots deal with time compression? You don't really want your time compression cut down to 10 when some ship out there manouvers. I think a traffic addon is a bit out of the scope of this one, however I like the addon a lot because it's the first step in that direction.
Perhaps a way to do it would be to allow the user or the community to design flights perhaps by being able to read TransX type data.
Easily doable, and is already working. Try UAP-dock scenario in the alpha provided in the thread nearby:maybe there will be something in it to help me dock the dgiv to that luna ring.... still haven't got that working yet![]()
Note my idea above. If it automatically returns to previous time acceleration after the event is completed so a person will not have to babysit the flight. Now with lots of craft it will mean quite a bit of additional RL time but its unlikely you are going to have a bunch of traffic going to the moon if you are going to mars or the outer planets instead.
Yeah, that's how I imagine it, but if I would be doing an addon like this, I'd consider that a second step after the autopilots are working as they should, like version 2.0 or something.For example, at 10000x time acc, it might well be acceptable, if a craft has a launch scheduled, to simply edit the craft's state vectors to put it in the target orbit, rather than simulating the launch painstakingly. Burns may be shorter than the step length at high accels, so it might be desirable to edit state vectors and deduct fuel rather than simulate the burn itself. All you really need to be able to do, unless the craft is very near the player and/or the time accel is low, is calculate where the craft needs to be when the player puts it in focus again, not exactly how it got there.
damn, you're fast! :tiphat:Easily doable, and is already working. Try UAP-dock scenario in the alpha provided in the thread nearby:
There are many developers who already made different autopilot tools - launch MFD, reentry, IMFD, TransX, various base-to-base ones, etc.
If some of them can and agree to implement a good quality autopilot on the framework, the development will go faster and with better end result.
Well, UAP is written in C++ in anticipation of somebody actually using it, and being a kind of derive, reuse and inherit type of framework for which C++ model is perfect.I'm trying to make a generic autopilot for Launch MFD using fuzzy logic, but it's a bit hard to guess the parameters neutral to any ship. When it's done, you'll learn that.
My approach has the "disadvantage" that is relies on a GPL licensed C++ fuzzy logic library, so the framework needs to be GPL and C++, and I assume you like Pascal.
I don't see how fuzzy logic lets you guess the number of stages from the msh file or something, but if it works you're welcome to improve mine or add another UAP module.
No, that's too complicated for my simple legal knowledge.Great.
But why isn't it GPLed for Orbiter? Is it about the Orbiter and its modules theoretical linking incompatibility?
Single-stage PEG guidance, with PD controller. The coefficients are calculated from the vessel's physical parameters and thruster definitions, with some guesswork. I was thinking of adding integral part or some other way of tracking actual accelerations produced, but so far it works nicely enough for non-too-unwieldy vessels.aaaah, if multistage is the problem, then I have no solution other than using Java Multistage PEG in (hopefully near) future. The fuzzy logic just helps me to smoothly point the ship to a marker which is calculated independently by, currently, single stage PEG algorithm.
Still interested? What's your current solution? Just in one sentence to save me reading other stuff. Is it a preprogrammed gradual pitching down?
No, that's too complicated for my simple legal knowledge.
Single-stage PEG guidance, with PD controller. The coefficients are calculated from the vessel's physical parameters and thruster definitions, with some guesswork.