Sherrif of Nottingham
New member
Are the gas stations actual Vessels, or are they hard coded into the base configuration? It seems like it would be easier to code if they were vessels... but what do I know?
Would it be possible to have third-party factories with the current API for the cargo add-on?
Are the gas stations actual Vessels, or are they hard coded into the base configuration? It seems like it would be easier to code if they were vessels... but what do I know?
; === Configuration file for UCGO Stations ===
MeshName = UniversalCars/GasStationEarth ; mesh name
UcDescription = fuel oxygen hydrogen ; description AND/OR keyword if ressource
ImageBmp = Images\UniversalCars\GasStationEarth.bmp ;image for scenery editor
; === NOTE ON UCGO stations ===
; UCGO Stations require only one mesh and a config file, anyone can do more
; see doc in Doc\UniversalCars for a step by step help.
; === MANDATORY ===
Size = 60
TouchdownPoints = 0.0 -0.005 3.0 -4.0 -0.005 -3.00 4.0 -0.005 -3.00
EditorCreate=true
EnableFocus = false
; === Attachment specs ===
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOST
END_ATTACHMENT
Dan will you be able to add Ummu to bases ,such as Brighton beach, or your own.
UNIVERSAL MMU HELP PAGE 5
--------------------------------------------------
PERMANENT BREATHABLE AREA:
Such area are meant to allow UMMU to wear off his spacesuit in bases without dying.
Breathable area are defined by virtual circles contained in config file with unique
filename that can be exchanged beetween users. There can be a maximum of 250 area
in Orbiter installation. The key F10 open a very simple utility that allow you to
define new area and save them directly in config file.
IMPORTANT NOTE: (Very important if you plan to distribute your areas)
-Keep one base's area in one file only. (max 10 area per file)
-Define the filename so there is not risk to overwrite another user's files.
Try to put at least your name, unique number, planet and base name (for example:
"Peter4365MoonBrighton.cfg" is ok, "MyArea.cfg" or "brighton.cfg" are not)
-Each base must have the minimal area possible, don't try to match exactly your
base's shape but make sure to cover at least all breathable area.
-Avoid defining area that you want to distribute without a base mesh's interior.
Other users would be confused where they can go exactly without spacesuit.
-Once a new area defined and saved you can find your new config file in the folder
"Orbiter/config/UMMUPermanentBase" you can distribute this file with your base
addon so it unzip at the correct location. Don't forget to put in documentation
that permanent breathable base work ONLY for UMMU version 2.0 or higher.
-When you just have defined and saved new area you must quit and restart Orbiter
so the new config file is loaded.
-Of course there is no need for such areas on earth ;)
PRESS "H" TO EXIT HELP
Looks good Dan. Easy to understand and use. Allows you to build a pressurized hut or otherwise. I can think of some very creative base building with such a system. Out of curiosity, can you define overlapping circles of breathable air?