; === Configuration file for vessel class *Universal Cars & Cargo for Orbiter* (UCGO) Car by Dansteph===
Module = UCGOCars
;
; TIPS:
; To make a new car,Copy this config rename it (eg:"UCGOCarFord.cfg") and
; change the parameters. Please see SDK doc in "Doc/UniversalCars"
; GENERAL
;-------------------------------------------------------------
ImageBmp = Images\UniversalCars\ucgo_azure.bmp ;image of your car in ScnEditor, delete or change this line and add a bmp image.
SetCameraOffset = -0.959 2.0 6.854 ; Driver's eyes point mesh local coordinate format= xx yy zz
; MESH & ANIMATION
;-------------------------------------------------------------
CarMesheName = IaFlatBedTruck ; car's meshe name must be located in "Meshes/UniversalCars" directory
RiFrWheelGrNbr = 4 ; Right front wheel mesh group number for animation
LeFrWheelGrNbr = 3 ; Left front wheel mesh group number for animation
RearWheelGrNbr = 5 ; Rear wheels mesh group number for animation
2ndRearWheelGrNbr= 2 ; 2nd Rear wheels mesh group number for animation if exist
LeftFender = -1 ; front wheel left fender mesh group (as in lunar rover) set to -1 if none
RightFender = -1 ; front wheel right fender mesh group (as in lunar rover) set to -1 if none
AxeRightFront = 1.106 -0.471 4.54 ; Right front wheels axe position, vector, format = xx yy zz
AxeLeftFront = -1.106 -0.471 4.54 ; Left front wheels axe position, vector, format = xx yy zz
AxeRearWheel = 0 -0.471 -0.951 ; rear wheels axe position, vector, format = xx yy zz
2ndAxeRearWheel = 0 -0.471 0.197 ; 2nd rear wheels axe position if any, vector, format = xx yy zz
FrontWheelDiam = 1.04572 ; Front wheels diameter in meter for rotation factor (vs ground speed)
RearWheelDiam = 1.04572 ; rear wheels diameter in meter for rotation factor (vs ground speed)
MaxWheelsAngle = 58.0 ; max angle in degree that can take front weel (adjust visually so it match turn radius)
; CHARACTERISTICS
;-------------------------------------------------------------
MaxSpeed = 90.0 ; Max Speed in kilometers per hours
EnginePower = 15.0 ; Engine power, make test to adjust
EngineIsElectric= 0 ; 1 if electric (no gears sound) 0 if normal (with gear sound)
BrakeForce = 50.0 ; Brake, slowdown force, make test to adjust
LateralGrip = 40.0 ; lateral grip, make test to adjust, Valid value from 5 to 80
PressurizedCabin= 0 ; Set 1 if cabin is pressurized 0 if not.
; SOUND
;-------------------------------------------------------------
EngineSoundWav = EngineVan.wav ; filename of engine sound, must be located in "Sound/UniversalCars" directory
SkiddingSoundWav= skidding.wav ; filename of skidding sound, must be located in "Sound/UniversalCars" directory
AirSpeedSoundWav= AirSpeed.wav ; filename of airspeed sound, must be located in "Sound/UniversalCars" directory
blinkerSoundWav = blinker.wav ; filename of blinker sound, must be located in "Sound/UniversalCars" directory
hornSoundWav = horn.wav ; filename of horn sound, must be located in "Sound/UniversalCars" directory
StarterSoundWav = starter.wav ; filename of starter sound, must be located in "Sound/UniversalCars" directory
; LIGHT
;-------------------------------------------------------------
FronLightPos = 0.901 0.004 6.1 ; Front light right position, left position is automaticly set from this.
FrontLightScale = 0.50 ; size of front light, set to zero to disable brake light
BrakeLightPos = 0.90 0.09 -2.78 ; Brake light right position, left position is automaticly set from this.
BrakeLightScale = 0.35 ; size of brake light, set to zero to disable brake light
RearBlinkerPos = 1.05 0.09 -2.78 ; Rear blinker light right position, left position is automaticly set from this.
RearBlinkerScale= 0.35 ; size of rear blinker light, set to zero to disable rear blinker light
FronBlinkerPos = 1.11 0.004 6.0 ; Front blinker light right position, left position is automaticly set from this.
FronBlinkerScale= 0.20 ; size of front blinker light,set to zero to disable front blinker light
;UNIVERSAL MMU
;-------------------------------------------------------------
SeatNumber = 2 ; Number of seat in cars (max 60, but not recommended even for bus)
ExitPosition1 = 0 -2.60 ; Position at wich MMU will be placed when exit (X,Z in meter)
ExitPosition2 = 2.0 -2.60 ; alternate position at wich MMU will be placed when exit (leave empty for defaut)
CrewMeshGrpNbr1 = 0 ; Mesh group number of crew 1, will be visible if crew >0, set to -1 if none
CrewMeshGrpNbr2 = -1 ; Mesh group number of crew 2, will be visible if crew >1, set to -1 if none
:CARGO
;-------------------------------------------------------------
CargoSlotPos = -0.70 0.374 2.50 ; front left pos of first cargo slot X Y Z (see doc)
CargoRowColumnNbr = 2 4 ; number of slot row & column (max 20 slots, see doc)
CargoSlotInterval = 0.05 ; Interval beetween each slot
CargoReleasePos = -1.70 -4.00 ; X Z pos at wich cargo will be placed when released (see doooc)
CargoShowInCockpit= 0 ; force cargo to appear also in cockpit view (only external by defaut)
CargoGrappleDist = 20 ; grapple radius from center of cars. By defaut 15 meters.