Project Universal Car for Orbiter (UCO)

That is really good explained... then now i know how to use that in my vessel... but i will wait until finished as you said.
 
Typo:
Page 5
Optional not Optionnal
Also on page 7

Key E eva UMMU, 1 and 2 select the crew member A toggle the virtual airlock.
Should read as
Key E EVA's UMMU, 1 and 2 select the crew member, A toggles the virtual airlock.

Page 12
It really only take 5mn more to add them


And all over the place
ANNEXE:
APPENDIX: (If only one)
APPENDICES: (More than one)
It really only takes 5 more minutes to add them
 
Key E eva UMMU, 1 and 2 select the crew member A toggle the virtual airlock.
Should read as
Key E EVA's UMMU, 1 and 2 select the crew member, A toggle's the virtual airlock.

Shouldn't it read: "A toggles the virtual airlock"
 
That is really good explained... then now i know how to use that in my vessel... but i will wait until finished as you said.

If you don't plan to release your addon before UCGO you can apply this tuto with UMmu 1.5, it will work exactly the same. (Appart action area that are new)

This way it would "beta test" if I didn't made any error in the doc, that would be bad as beginner would not know how to sort it out. I've checked in same time while modifying a ShuttlA but.... hell is in detail.

Once UCGO & UMMU 2.0 will be released simply copy the new library in your project and it should compile just fine without change.

Dan
 
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Ok im gonna test it :) thanks dan.

---------- Post added at 03:20 PM ---------- Previous post was at 02:32 PM ----------

UPDATED:

I've tried it and it works pretty well i'm glad to see an MMU flying near my spaceship :D (The only problem... if we can call it a "problem" is when you copy and paste from acrobat reader to c editor all code lost it's format...).

ummutest.png
 
(The only problem... if we can call it a "problem" is when you copy and paste from acrobat reader to c editor all code lost it's format...).

Great that it work "out of the box"

About copy/past it's strange, I don't have this problem at all.
Maybe the acrobat editor version ? do you use CTL+C and CTL+V ?

Dan
 
Yes ctrl-c and ctrl-v i think could be the acrobat version... 8.1.3 i'm downloading the latest to test it again.
 
Page 7:
It is written "(Optionnal) If you have action area the detection should be put also in in clbkPostStep or clbkPreStep". Probably should read:

"(Optional) If you have an action area, the detection should also be put in clbkPostStep or clbkPreStep".

EDIT: Dogs were hilarious, I vote to keep them there for the final documentation. ;)
 
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Well the mini-problem still occur even with the last version I suggest forget it... it's a waste of time... the only thing that the person who copy has to do it is to add some tabs into the code.
 
Action Areas on a greater scale

Dan,

For a future addon/possible upgrade, not exactly a feature request for UCGO:

1) Would it be possible to pass the <Enter> command automatically to the sim when a UMMU enters an area?
2) Would it be possible to say, add the Action Area to a base and have it able to be activated by a ship rather than UMMU?

Idea: A ship is enroute to a base. When it gets x km from the base, ATC message is played, and again at closer distances, etc. (might be useful for Symphony, if you someday get around to finishing it). Or, when ship is over landing pad, doors open to allow the ship to land inside the base rather than on top.

Just a thought...

Regards,
n122vu
 
Fantastic work, Dan!
If you need help with editing and langauge I can help, been doing it for years. I'm not the best , but if I can help I will. Please tell me what is the best and easiest way to help. I checked pg 1 & 2.
pg 1 -
complete walkthrough
UMmu fails to initialise
I can't find one Orbiter function that this tutorial requires to copy code.
pg 2 -
UMmu is a SDK (Software Development Kit) which allows authors of Orbiter addons to add a crew to their vessels in no time .
EVA, vessels transfer, ejection of all vessels in Orbiter that use this SDK are able to exchange crews. This SDK comes with an example see « _UMmu Demo » scenario in orbiter, it shows a demo of the source code sample provided in UMmu_ShuttlePB_SDK.
-End user must also have UMmu addons installed which contain sound, dll and various files so your addon can use them and function properly BUT:
1-You are not allowed to redistribute the files of UMmu with your addon.
Instead you must inform
the user by any way that your addon requires UMmu and that he must download it from my site. (this is to avoid bad mix of versions, the installer checks the version before installation wich would not be the case of your addon, I’ll take care to improve UMmu so that it would not be possible for anyone to redistribute outdated files).


hope that helps some :)
Thanks agiain for all the hard work!
All the best!
 
looking good and really i just looked at it to see if any new pictures were in it of the arrow freighter and nice dog arguments
 
AWHHH PDF suck ! even notepad is able to copy indentation.

Much thanks for typo correction but I'll deffer that later to beta tester team.
There is UCGO doc, code finalizing, some more models to do (UMmus, stations), beta testing... pfeew I hope to finish for december.

I just changed the "add crew without editor" code for a more elegant and short one.
(the other was buggy in anyway)

I've uploaded the new PDF would you be kind to test "HUD" and "Add crew" method Alrik ?

Best

Dan
 
Finishing before December 2010 would be nice. Hopefully, finishing in December 2009...
 
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