Project Universal Car for Orbiter (UCO)

Done, 4500 poly 3500 textured only (hairs are just black with no textures), light given the model.

UCGONews09166.jpg


Dan
 
She took her gloves off! Awesome work!
 
UCGO: Space Soap Opera. :P Looking great, I love the detail.
 
No wonder she wore gloves, her hands are huge. :lol:
 
Her hands don't look that big... maybe she was selected because she has big hands?
 
Better, Dan. Damn fine work, as usual.

Can't wait for Tuesday. Hail Tuesday!
 
Wow, nice.

Tuesday were are you?
 
I've started to hate tuesdays... I prefer tomorrow.

What about a Friday? [eventTimer]2009-12-25 06:00[/eventTimer]
 
It's Tuesday in an hour for me...
 
NEWS, DEV UPDATE:
---------------------

I'm cleaning things in files and directory for packaging (using excellent JSGME to keep addons dir ready to pack without any risk of forgetting a file) UCGO+UMMU make yet a total of 361 files in 55 directory for a uncompressed size of 57.5 Mb (29.2 Mb compressed with UCGO's installer)

For the price (free) I think it will worth the download :)

TODO:
------
2-3 more humain models for UMMU, 2 to 4 days per model
UCGO doc for SDK, mesh, cargos etc. - one week
DGIV-2 update completion + doc - 3-4 days
Beta test, bug correction, doc, text correction, from 10 to 20 days.

I take the worse scenario but I think the numbers are realistic.
So release date might be at very best half december at worse start of january.

Once released I'll work on some addons for UCGO that I'll post on orbithangar:
Picto's town, mores cars, SHuttleA, ISS, maybe some other with UMMU+UCGO
support. They will be basically compatible, no panel modification, no ressources
managment (ISS could use O2 cargo for example) so it will take one week I think.

Dan
 
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